213374U Posted January 22, 2005 Share Posted January 22, 2005 I think that double sabers of any kind should only be available to weaponsmasters or mauraders, and only after they have leveled up a significant amount. A good way to counter act it too would be that force powers where tremendously less effective while double wielding, even passive or enhancing ones like force speed <{POST_SNAPBACK}> That's actually a good idea. However that would break the first rule of modern gaming: Thou shalt not piss the casual gamer. I like the ideas about having it as a separate feature. How do the Star Wars d20 handle it? Apart from needing an 'exotic weapon proficiency: DBLS' feat, it works just like in KotOR. That is, no difference between wielding two sabers, and wielding a double bladed one. It's easier and cheaper to build two sabers though, IIRC. I don't like much how that is handled in the D20. - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast. Link to comment Share on other sites More sharing options...
Darth Sun_Tzu Posted January 22, 2005 Share Posted January 22, 2005 What i would like to see with future SW rpgs is two versions of the same game (a bit like monkey island used to) one for the average gamer and one for the more serious SW rpg gamer. This probably would only be suitable for the pc though. This way you could please the hard-core fans and all the Joe Bloggs out there. Another great idea by the people who brought you beer milkshakes! "I don't see a problem...then again, SW isn't my life, so what do I know...." - some who makes 27.8 post per day on a SW forum! Link to comment Share on other sites More sharing options...
213374U Posted January 22, 2005 Share Posted January 22, 2005 What i would like to see with future SW rpgs is two versions of the same game (a bit like monkey island used to) one for the average gamer and one for the more serious SW rpg gamer. This probably would only be suitable for the pc though. This way you could please the hard-core fans and all the Joe Bloggs out there. Not gonna happen. 'Hardcore' gamers are a minority, and it's not cost-effective to develop a game version for them. That added to the fact that, if left with no choice, most hardcore gamers will get the 'dumbed down' versions, wouldn't make that the smartest business decision ever. And um, I don't think the average Joe would feel so proud buying and beating the dumbed down version... " - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast. Link to comment Share on other sites More sharing options...
Darth Sun_Tzu Posted January 22, 2005 Share Posted January 22, 2005 What i would like to see with future SW rpgs is two versions of the same game (a bit like monkey island used to) one for the average gamer and one for the more serious SW rpg gamer. This probably would only be suitable for the pc though. This way you could please the hard-core fans and all the Joe Bloggs out there. Not gonna happen. 'Hardcore' gamers are a minority, and it's not cost-effective to develop a game version for them. That added to the fact that, if left with no choice, most hardcore gamers will get the 'dumbed down' versions, wouldn't make that the smartest business decision ever. And um, I don't think the average Joe would feel so proud buying and beating the dumbed down version... " <{POST_SNAPBACK}> Thats what they had on Monkey Island! And there are plenty of Hardcore SW gamer (most people on here in fact)! Another great idea by the people who brought you beer milkshakes! "I don't see a problem...then again, SW isn't my life, so what do I know...." - some who makes 27.8 post per day on a SW forum! Link to comment Share on other sites More sharing options...
213374U Posted January 22, 2005 Share Posted January 22, 2005 Thats what they had on Monkey Island! I don't deny that. However, if that had returned huge amounts of cash, more games would have been made that way. And there are plenty of Hardcore SW gamer (most people on here in fact)! Ok. There are like 7000 users here, let's consider all of them hardcore. Do you think it pays to develop a game exclusively for 7000 people? - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast. Link to comment Share on other sites More sharing options...
Darth Sun_Tzu Posted January 22, 2005 Share Posted January 22, 2005 What about the other forums aswell plus those that don't use any forums? Another great idea by the people who brought you beer milkshakes! "I don't see a problem...then again, SW isn't my life, so what do I know...." - some who makes 27.8 post per day on a SW forum! Link to comment Share on other sites More sharing options...
Seekless Posted February 4, 2005 Share Posted February 4, 2005 Hello All, After bumping into this small thread when looking if I could create dual-bladed lightsabers in kotor or should just find them, I registered here to give you some insight into actually wielding weapons. I have trained for a decent number of years with a huge variety of martial weapons so I think I have the grasp of the basics of wielding them. I am by no means a master but I can handle myself with all of them. There is not a huge difference in grasping how to handle a single handed weapon compared to a dual wield, may it be a double blade or double handed single blade. The difference boils down to fighting tactics and therefor is simply a choice. The reason for their comparability lies in the balance that is needed in wielding them, both are of one piece and hence use the same type of focus on balance. There is however a great difference in grasping how to wield two separate blades, especially if those blades are similar in weight, balance, etc. Wielding two katanas is extremely difficult even the use of a katana and a waki-zashi is something only a master of blades has any chance of pulling off with any form of grace. The difference here compared to the single, double blade weapon styles is due to balance, the difficulty decreasing when using smaller off-hand blades(or shields). Balancing the use of two normal type swords most often will lead to the impairment in the use of one of the two blades due to it being out of reach for use in the fight effectively. Hence a totally new style of fighting needs to be learned next to be able to use both swords separately. Just try to wield two 1 meter sticks(3+ feet) and hit something with it. The most common form of dual wield is the sword-dagger style, most often a parrying dagger. This of all forms of wielding is if mastered the most deadly in it's use. Considering lightsabers the use of a double-blade would be rather foolish but luckily it's a game that doesn't take into account that the advantage of double blade or pole-weapons is their threat range. Realistically the grasp area of a double bladed lightsaber prevents the weapon from being used anywhere near effectiviness against a single blade and a dual wield even would make this worse. Just take a stick of wood around 180 cm or just below 6 feet an try to wield it holding it strictly in the middle and make some attack moves. Now do the same but allow you grip to be able to shift away from the center of the stick, the latter is much more easily done and allows for a huge variety in both offense and defense. Hence a double bladed light-saber would have small blades at the end and a quite large holding area, like a double bladed spear. So a small summary: Double-blade and single blade are not exceptional hard to learn, the difference is manifested in the greater freedom in movement for the single blade compared to the greater threath range of the the double blade(assuming that one could hold the blades on their actually blade surface). Dual wield is extremely hard to learn when using two identical weapons of medium-to-large size. This still is a huge generalisation but hopefully helpfull enough to grasp the use of these types of styles and weapons. Greetings, Dennis. P.S.: Within the game's restriction I would opt for three crystal slots for the double-blade. P.S.S.:A split of feats can simply be added as a difficult option it doesn't require a change in the game engine at all. Link to comment Share on other sites More sharing options...
Darth Gizka Posted February 4, 2005 Share Posted February 4, 2005 the most powerful weapons in the game are two singles... maybe make the double bladed do double base damage to compensate? or really drop their threat range... cause you can literally do 200+ damage in a single hit with two single blades if you use the right combination of feats, and upgrades... i pull out my double blade only for killing droids, and when i just feel like seeing the really cool animation for master fury... Link to comment Share on other sites More sharing options...
JamieKirby Posted February 5, 2005 Share Posted February 5, 2005 I never used Dual Sabers or Saber Staffs because they are way over powered, i just stick to a single saber, it means more defence that way. But i do think they need to force you to master two-handed Fighting AND Saber Staff Fighting for the Saber Staff and Dual Saber Fightering for Dual Sabers. They should then change the normal Saber Fighting to Single Saber Fighting. so, then both dual Sabers and Saber Staff users might get miffed for needing to master 2 feats for it and nag about it. lol Link to comment Share on other sites More sharing options...
Laozi Posted February 5, 2005 Share Posted February 5, 2005 They should just nix the whole dual wielding thing. People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair. Link to comment Share on other sites More sharing options...
JamieKirby Posted February 5, 2005 Share Posted February 5, 2005 They should just nix the whole dual wielding thing. <{POST_SNAPBACK}> that could work also. Link to comment Share on other sites More sharing options...
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