The lack of resolution and plethora of loose ends plays a big part in my opinion that the end was anticlimactic.
I cant say, I havent read any of the gehenna material.
Thne no further comment on this part before one of us have read soem gehenna material!
Vampire: Dark Ages, forgot about that one. Id love the idea of an epic tale stretching from the days of ancient Summeria to the modern nights. It would take one hell of a designer to pull it together in a credible fashion though since the normal "hack tingz til youz get strongah and can kill da big boss" approach would be impossible. Well, not a designer actually, more a publisher that would be willing to go out on a limb for a game that would probably be far too complex for the regular DnD numbnuts.
Hmm, dunno if I'd want to see it stretch over such a long time - or if it'd even be possible to do. One era/age is enough for me. It'd be cool, of course, if it was conneted to more than one era in the way you describe - kind of like in Redemption - but it'd be hard to pull off in a good way, I think...
But on the other hands, the modern nights is where its at. Its what the original idea was about and where the core of VtMs soul and appeal lies.
True enough, I suppose, the Modern Nights is the very core of VtM as far as I've seen...
Thats the whole beauty of VR, a whole new world that isnt clogged with ten years worth of garbage addons that did more harm than good. A fresh start with limitless possibilities(no idiotic metaplot for game devs to adhere to). VR is a fresh restart that IMO holds everything that made Vt; great but in a purified form.
Hmm, you've defintively got a point there. Well, if anyone'd be willing to try that, WW agree and they pull it off well enough, then it could be a good idea
I know Justin Achilli has been talking about this for years(ever since the ancient days of 1998 when I was a neonate on the old old WW boards) and I think its good he finally got what he wanted.
Justin Achilli? Who's that?