Barzarel Posted November 18, 2004 Posted November 18, 2004 Everyone's a comedian lately it seems... *sigh* <{POST_SNAPBACK}> I tend to save my force powers when my enemies i choking dying laughting, A trinket of the DS :cool:
Fardragon Posted November 18, 2004 Posted November 18, 2004 With all the space traveling you would think that Astrogate and Pilot would be important skills to have, as well as the weapon feat Starship Gunnery, but Biwoare and now Obsidian cut those corners. <{POST_SNAPBACK}> I would have much rather seen starship combat done in turn based rpg style rather than as a rather feeble minigame. Astrogate could reduce the chance of encountering hazards and enemies when in transit Pilot would reduce the chance of your ship being hit and help to avoid hazards Gunnery would determine the chance of hitting enemy ships. Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Indalecio Posted November 18, 2004 Posted November 18, 2004 For treat injury I wouldnt give that to anyone I would just give a jedi on the team the Heal force power. <{POST_SNAPBACK}> Ah...AFAIK, but Treat Injury is linked to Heal. If you don't have Treat Injury skill, Heal Force Power won't do much.
Kazic Posted November 18, 2004 Posted November 18, 2004 I actually like the idea of more skills It give more choices both in the dialogue, and in how you choose to play the game. More choices= Good stuff Welcome to the Pink side of the Force Revenge is a dish best served in a warm, pink tupperware dish! Grrrr to Atris! Snooty, stuck-up little.... Pink Side Master to Darth Gandalf, Trooper, Ronil Organ, Bokishi, Mr_Dashman, Stargate: 2000, mista_me, DarthDoGooder, GarethCarrots, Ludozee, and Obi-Wan Kenobi
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