Craftsman Posted February 10, 2004 Posted February 10, 2004 Vote and discuss and the devs might take notice. Cheers
Craftsman Posted February 10, 2004 Author Posted February 10, 2004 Arrrr. System Admin. PLease make this right. Anyway you readers get the picture. So until this gets fixed. Fire away.
Mark Nazzal Posted February 10, 2004 Posted February 10, 2004 Hmm... I think you should cool it for a while with posting Polls, at least untill you figure out what you are doing wrong
Mark Nazzal Posted February 10, 2004 Posted February 10, 2004 That would be " World Environments" for me, if that's a choice
KC-Tang Posted February 10, 2004 Posted February 10, 2004 If possible, replayability would do it for me, or or in other words, randomization
Zahadome Posted February 10, 2004 Posted February 10, 2004 Storyline comes first. Then a balanced combination of the rest.
Dabrinko Posted February 10, 2004 Posted February 10, 2004 Storyline, Balance in all things , Environment. Good craftsmanship!
choyrt Posted February 10, 2004 Posted February 10, 2004 Guess which I voted for? My Guild page. Goofy news archives too.
Judge Hades Posted February 10, 2004 Posted February 10, 2004 Freedom of character creation, development, and role playing.
BEELY Posted February 11, 2004 Posted February 11, 2004 Story and freedom are equally important to me. Nice graphics and sound go a ways to immersing you in the game, but I can get by with using my imagination if need be. All graphics and nothing else makes one big pile of s**t that sells like hotcakes to console gamers.
Atreides Posted February 11, 2004 Posted February 11, 2004 A few things I like: story, interaction (among party, people, environment etc), roleplaying, atmosphere, freedom. Spreading beauty with my katana.
Darque Posted February 11, 2004 Posted February 11, 2004 Story and replayability. Game elements are too intertwined to really pick a most important one. One bad element can ruin everything else, no matter how good some parts are (ex: Lionheart)
mkreku Posted February 11, 2004 Posted February 11, 2004 One bad element can ruin everything else, no matter how good some parts are (ex: Lionheart) Just curious, but which one element in Lionheart was it that ruined it for you? Swedes, go to: Spel2, for the latest game reviews in swedish!
Aeon Posted February 11, 2004 Posted February 11, 2004 hmm, they're all important. but i'd say story. too much freedom gets boring quickly (ie morrowind) and i don't want a game that looks like Ultima 4, so to a degree graphics are reletively important.
Darque Posted February 11, 2004 Posted February 11, 2004 One bad element can ruin everything else, no matter how good some parts are (ex: Lionheart) Just curious, but which one element in Lionheart was it that ruined it for you? The diablo-ish grindathon at the end. Other than that, I loved it
Mark Nazzal Posted February 11, 2004 Posted February 11, 2004 Guess which I voted for? Geee let me think... )
Magnum Opus Posted February 11, 2004 Posted February 11, 2004 Game elements are too intertwined to really pick a most important one. Gotta agree with you there. For me, the game is almost always made or broken by how well those elements come together. I don't think one element can make a great game, but I do think that if one's far enough out of whack it can easily ruin one. Case in point, ToEE. I took one look at the portraits and said "ewww!" I just hated the style of those things... too angular, too cartoonish, often they were just looked too brightly coloured. But when I started playing the game, that just sort of faded into the background. When I got into the gameplay, the style of artwork in the game didn't make a difference in light of how well it worked with what they rest of the game did. 'Course, ToEE had other problems, but that's beside the point. I think I'm going to go with the World Environments option, though, because I figure that if the devs are going to put that much effort into the world, they're going to do something similar for the characters in it. Even if they don't though, it's easier for me to foist my own ideas of what they should be like onto them, if the world has a certain level of detail to it. Really, though, it's a toss-up between the environments and the characters/story for me... emphasis for that last part being on the characters. The story itself could be the most clich
Mark Nazzal Posted February 11, 2004 Posted February 11, 2004 All you say is true, but the thread asks about what KOTOR 2 will be _famous_ for, and not about what will make the game great. I can say for example that Final Fantasy VII is very famous for a fantastic storyline, and an original combat system. While Fallout is most famous for how much freedom and control the character has over what is going on in the game. Concidering the above, I would say that a "what will the game be famous for" question is quite right in place.
Child of Flame Posted February 11, 2004 Posted February 11, 2004 Free flowing randomized storylines. In other words, I want something that has several different storylines that come together with the sh*t hitting the fan somewhere in the middle, and being resolved by the end. B) While at the same time have the several different storylines so there'll be alot of replayability.
Spook Posted February 11, 2004 Posted February 11, 2004 Hopefully it will be famous for a great story and openendidness that few game can match. Hey one can dream, right? If they add some more graphic choices, like bodytype not being set to profession but Str/Dex/Cha (cha in the way of very low gives misproportioned body) and more faces to choose from it would be great.... Ah, what the heck, give us more clothing to customize charecters look as well, and ability to easily add graphic skins for clothing and look on PC version.
Majek Posted February 11, 2004 Posted February 11, 2004 Fun and reaplayability I can live with a stupid story 1.13 killed off Ja2.
bgarske Posted February 11, 2004 Posted February 11, 2004 Great storyline, interesting characters, non-linearity, replayability, customizability. (That's my short list.) B)
Spook Posted February 11, 2004 Posted February 11, 2004 Fun and reaplayability I can live with a stupid story Only if it is a comedy game.
Majek Posted February 11, 2004 Posted February 11, 2004 Fun and reaplayability I can live with a stupid story Only if it is a comedy game. well yes. i want one But i doubt we'll get game with a stupid story anyway 1.13 killed off Ja2.
Magnum Opus Posted February 11, 2004 Posted February 11, 2004 All you say is true, but the thread asks about what KOTOR 2 will be _famous_ for, and not about what will make the game great. I can say for example that Final Fantasy VII is very famous for a fantastic storyline, and an original combat system. While Fallout is most famous for how much freedom and control the character has over what is going on in the game. The way I look at it, you can't really separate the two quite that cleanly, at least not if the fame you're referring to is earned. If any given game is going to become famous on its own merit, it's either got to be spectacularly good at everything (making it a great enough game in general to receive critial acclamation and/or financial success), or it's got to do one thing so well that it almost becomes infamous, with that one element putting everything else the game offers to such shame that everyone's just scratching their heads asking "Why couldn't they get the rest of the game right? It could have been the best game EVAR if only they'd paid enough attention to everything else the way they did with [element Y]" (Again, I'm thinking ToEE here. Great combat system in an otherwise lackluster game). Either way there's an element of greatness there, and the fame the game receives is due to that, not the other way around. You can be great without being famous, but I'm not sure that it works in the other direction, not if that fame is earned instead of just given. (Note that I'm also leaving out the option of having a game become famous the way PoRII did; massive expectations, huge hype, complete and total letdown with the product) If Fallout and Final Fantasy VII hadn't been so well received in the first place, though, would people have stopped to dissect them so much to see just what it was that made them so good? That's also why I don't particularly see a conflict between the thread title here and the poll question: Answer the question of which element is most important to you, and you answer the question of what makes a great (for you, yes, but others will share your views). Any fame that the game receives will follow from that.
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