The Guildmaster Posted June 16, 2004 Share Posted June 16, 2004 Tyrell from Playmoreconsoles.com interviews KOTOR 2 Lead Designer, Chris Avellone. Check it out here! Link to comment Share on other sites More sharing options...
Mr. Teatime Posted June 16, 2004 Share Posted June 16, 2004 I like the 'it's a dark game' quote. The more like PS:T the game gets, the better. My main worry is the game length, as KOTOR was far too short. If they wanted to make it that length, they should have reduced the number of planets so at least each planet felt like a planet rather than, for example a tiny swamp with a few treehuts in it. Link to comment Share on other sites More sharing options...
Nartwak Posted June 17, 2004 Share Posted June 17, 2004 Okay Guildmaster. Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted June 17, 2004 Share Posted June 17, 2004 CA: I think the storyline alone should set it apart - we`ve also been pushing the engine as much as we can in terms of gameplay mechanics (feats, powers) and also geometry per level (you should see less level transitions and more life in The Sith Lords levels). Nice...nice... Link to comment Share on other sites More sharing options...
Raven Posted June 17, 2004 Share Posted June 17, 2004 Interviewed : Chris Avellone, Lead Designer Topic : Star Wars: Knights of the Old Republic II - The Sith Lords Company : Obsidian Entertainment Interviewed by : Tyrell Date : 15/61/04 wow, 15/61/04, never thought that would happen Link to comment Share on other sites More sharing options...
Raven Posted June 17, 2004 Share Posted June 17, 2004 oh, and i noticed this... PMC: Will the "I have a bad feeling about this" line be said by a character in The Sith Lords? CA: Within the first couple of levels. It`s one of the character`s special powers when danger is about to rear its ugly head - it`s a cue to save the game. are there going to be actual levels????? well, at elast there is another special power Link to comment Share on other sites More sharing options...
Guest Michael Chu Posted June 17, 2004 Share Posted June 17, 2004 Not "levels" in the platform game, run through them once and move on sense, just as a synonym for areas, zones, etc. Link to comment Share on other sites More sharing options...
mkreku Posted June 17, 2004 Share Posted June 17, 2004 Not "levels" in the platform game, run through them once and move on sense, just as a synonym for areas, zones, etc. Are you trying to tell me KotOR2 isn't a platformer?? Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
OLD SKOOL WHEELMAN Posted June 17, 2004 Share Posted June 17, 2004 Interviewed : Chris Avellone, Lead DesignerTopic : Star Wars: Knights of the Old Republic II - The Sith Lords Company : Obsidian Entertainment Interviewed by : Tyrell Date : 15/61/04 wow, 15/61/04, never thought that would happen Link to comment Share on other sites More sharing options...
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