Noqn Posted May 6 Posted May 6 https://www.nexusmods.com/pillarsofeternity2/mods/804 This should fix the bug described here: https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/bugs-and-oddities As I've understood it, this has been a pain point ever since patch 5.0 for many Credit to @ShadyDax for nudging me to check this bug out Note that this does not fix potions added by mods (I'm gonna have to patch Potion of Enlightenment later ) Going to sleep now 6 3 2
Boeroer Posted May 7 Posted May 7 Hey wow @thelee, this one is for you! @Noqn: awesome! 1 Deadfire Community Patch: Nexus Mods
thelee Posted May 7 Posted May 7 i won't get a chance to sit down and play for a week, but this might become my #1 mod of choice if it indeed fixes it 2
thelee Posted May 8 Posted May 8 had to squeeze in some time today just to mess with it, and i can't believe it, probably one of the most annoying 5.0 issues is fixed with this mod. i'll have to update my guide just to specifically endorse this mod. thanks so much @Noqn! wild fix on turning them into "scrolls" type consumables. 4
thelee Posted May 19 Posted May 19 had a real play session this weekend and i can't get over how significantly @Noqn personally has improved my quality of life. just effortless to use potions in fights now. what am i going to do with my "AI mode toggle" hotkey button now?? 2
Boeroer Posted May 19 Posted May 19 @thelee with the classic loss aversion. 3 Deadfire Community Patch: Nexus Mods
Noqn Posted May 21 Author Posted May 21 On 5/19/2025 at 6:02 PM, thelee said: had a real play session this weekend and i can't get over how significantly @Noqn personally has improved my quality of life. Genuinely brightens my day to hear 2
Boeroer Posted May 22 Posted May 22 9 hours ago, Noqn said: Hey look mom: that's me! That's me! 1 2 Deadfire Community Patch: Nexus Mods
Kvellen Posted May 23 Posted May 23 On 5/21/2025 at 8:52 PM, Noqn said: I remember ranting to a friend who had played through each game on Path of the Damned about how frustrating this bug was. Expecting him to know what I was talking about. His response "I never saw that". Turns out the mad man didn't use any AI behaviours and just micro manages every attack his party makes... 3
Boeroer Posted May 23 Posted May 23 2 hours ago, Kvellen said: Turns out the mad man didn't use any AI behaviours and just micro manages every attack his party makes... "Whooha look mom! That's also me!" 3 Deadfire Community Patch: Nexus Mods
masterty66 Posted May 23 Posted May 23 1 hour ago, Boeroer said: "Whooha look mom! That's also me!" I'd say it's mostly me. The only AI programming I really do in Poe2 is setting up buff scripts for any character with Wizard levels. And that's because there's like ninety wizard buffs you can chain gun out at the start of a fight lol. But any other character buffing I tend to not mind doing and I'll handle it myself. And I never would want the AI to handle offensive abilities because those really require a Watcher's touch. 1
Proficiency Posted May 30 Posted May 30 (edited) Would like to report, I've used it and tested it in Linux Native version of the game. I needed to create an Override folder and c/p the files into said folder. Now I can't wait to create drug addict build chug some poultice and chew some svef. Edited May 30 by Proficiency 1 2
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