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Posted

Does anyone know how the summoned weapons work in depth? I have been using the Parasitic Staff and while functionally it appears to be a Great Hammer, I can't tell specifically because you can't hover over it in your inventory to see the damage or quality or anything.

I believe the summoned weapons benefit from passives like Brawn or Stunning Blows but haven't thoroughly tested. Furthermore, how do they interact with Grimoire Quality and character level?

Posted

one thing i miss from deadfire is the auto-generated tooltips that help explain a lot of detailed mechanics. this is the kinda stuff i puzzle about.

i'm too focused on finishing the game with my limited time to do much testing (though i did do a few tests on frozen + explosive damage), but maybe someone will do this testing in the near future.

(it'd also be great if there was a way to figure this stuff out from the game files... the lack of a combat log really makes it hard to introspect some of this stuff - like i was able to show that shattering frozen enemies with explosion really does a massive boost, but there's no damage numbers or combat log to examine)

  • Like 1
Posted
7 hours ago, thelee said:

one thing i miss from deadfire is the auto-generated tooltips that help explain a lot of detailed mechanics. this is the kinda stuff i puzzle about.

i'm too focused on finishing the game with my limited time to do much testing (though i did do a few tests on frozen + explosive damage), but maybe someone will do this testing in the near future.

(it'd also be great if there was a way to figure this stuff out from the game files... the lack of a combat log really makes it hard to introspect some of this stuff - like i was able to show that shattering frozen enemies with explosion really does a massive boost, but there's no damage numbers or combat log to examine)

Honestly it would just be nice to have some more numbers or a toggle that shows the specifics for things. Stuff like Fireball, 1.5 m Area, 300 Fire Damage, 30% Fire Accumulation etc etc

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