patronkus Posted Thursday at 02:02 AM Posted Thursday at 02:02 AM Does anyone know how the summoned weapons work in depth? I have been using the Parasitic Staff and while functionally it appears to be a Great Hammer, I can't tell specifically because you can't hover over it in your inventory to see the damage or quality or anything. I believe the summoned weapons benefit from passives like Brawn or Stunning Blows but haven't thoroughly tested. Furthermore, how do they interact with Grimoire Quality and character level?
thelee Posted Thursday at 07:08 PM Posted Thursday at 07:08 PM one thing i miss from deadfire is the auto-generated tooltips that help explain a lot of detailed mechanics. this is the kinda stuff i puzzle about. i'm too focused on finishing the game with my limited time to do much testing (though i did do a few tests on frozen + explosive damage), but maybe someone will do this testing in the near future. (it'd also be great if there was a way to figure this stuff out from the game files... the lack of a combat log really makes it hard to introspect some of this stuff - like i was able to show that shattering frozen enemies with explosion really does a massive boost, but there's no damage numbers or combat log to examine) 1
patronkus Posted yesterday at 02:12 AM Author Posted yesterday at 02:12 AM 7 hours ago, thelee said: one thing i miss from deadfire is the auto-generated tooltips that help explain a lot of detailed mechanics. this is the kinda stuff i puzzle about. i'm too focused on finishing the game with my limited time to do much testing (though i did do a few tests on frozen + explosive damage), but maybe someone will do this testing in the near future. (it'd also be great if there was a way to figure this stuff out from the game files... the lack of a combat log really makes it hard to introspect some of this stuff - like i was able to show that shattering frozen enemies with explosion really does a massive boost, but there's no damage numbers or combat log to examine) Honestly it would just be nice to have some more numbers or a toggle that shows the specifics for things. Stuff like Fireball, 1.5 m Area, 300 Fire Damage, 30% Fire Accumulation etc etc 1
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