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Posted

https://pillarsofeternity.fandom.com/wiki/Forbidden_Fist_(ability):

Quote
  • Each effect in the stack is tracked separately and has its own duration and timer. For all intents and purposes, only one timer - the latest - is decremented at a time. When a new effect is added to the stack, the timer on the previous effect is paused. When the timer reaches zero, the new effect is removed and the timer of the previous effect is resumed where it left off.
  • How the duration is calculated and applied is a bit strange and in cases inconsistent. The duration of the new effect being added to the stack in the current cast is calculated with the timer + 6. The timer of the previous effect in the stack is paused, and its duration is adjusted to be the timer - 6 (prior to the previous calculation, and not including the first effect). Negative adjusted durations are treated as absolute (made positive). All durations are clamped to a maximum value of 12, but keep in mind that this causes the in-game timer to be off by the difference (so if the timer shows > 12, it's likely that it spans over two or more effects in the stack). This also has a knock-on effect, and in cases where this difference between 12 and the clamped value is less than the adjusted duration of the previous effect, the previous effect will use that duration.

It's very weird, whatever it means... but eventually I think you can't go over about 13 seconds of duration of a single effect.

Posted

No I mean forbidden curse should be decreasing in duration. But it's barely budging. It was 17 s with beginning resolve and now its 13s. Which is ridiculously little. 

Posted

That shouldn't be the case if you raise Resolve but don't raise INT at the same time (Duality of Mortal Presence (INT)/Turning Wheel).

If you re-apply the curse while it's still active (using FF while still cursed) that will also prolong the overall duration of the curse stacks considerably. 

I've done runs with a Forbidden Fist where it was possible to lower the curse's duration to about 3 secs even with decent INT. So usually high RES etc. works with the FF curse.

Also note that Clarity of Agony should work, too and shave of a decent amount of the curse's duration while active. Maybe try that out - to see if the duration is still unaffected. If so it would seem that something is wrong with your game (or a mod). 

Deadfire Community Patch: Nexus Mods

Posted

Yeah when you click to ability it shows that number, but when you check your character sheet in combat it should show the real number. 

  • Like 1
Posted

yeah are you seeing 13s in the tooltip, or 13s on your character in combat? resolve isn't incorporated into the durations of effects until it's actually applied.

  • Like 1
Posted

Uh, it didn't even occur to me that players might look at abilities' tooltips for info. I'm set in my ways... ;) 

Deadfire Community Patch: Nexus Mods

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