Chaospread Posted October 28 Share Posted October 28 (edited) Hi, maybe I've discovered a bug and a potential cheese. I went in the Oratory of Wael, didn't start the fight with enchanted armors and "rays machine", went back in Temple of Relevation, came back in the Oratory... and the machine didn't start, no enchante armors to fight... immediately scene with archmage and then also no combat qith infested Maura! (I took the Enclosures section first). I'd should retry to be sure of how prevent this encounter, but I think I have no near saves for it... but if someone has experimented this let us know or I'll have to try in a future run Edited October 28 by Chaospread 1 Link to comment Share on other sites More sharing options...
thelee Posted Wednesday at 05:47 PM Share Posted Wednesday at 05:47 PM To double-check: you just entered the oratory, and immediately went back out? And then when you came back in, none of the normal stuff with Maura triggered? Link to comment Share on other sites More sharing options...
Chaospread Posted Thursday at 08:06 AM Author Share Posted Thursday at 08:06 AM As I remember I save before exit, then I've tried the fight with enchanted armors, so I've reloaded 2 or 3 times, then cause I wanted to respec I've gone to Temple of Revelation, when I came back in the Oratory, the armors stayed still, the "big death ray" of the machine in the location didn't start, I approached the exit to the north and then, without any previous fight, the Maura's stuff with scene started... I tried to go close to the armors and the pylons in the south sides but nothing happened. It was right I didn't fight Maura because first I had a friendly interaction with the Giant Luminous Spore, so infested Maura didn't attacked me, but the armors, the beam and pylons should have to... Link to comment Share on other sites More sharing options...
Chaospread Posted Thursday at 08:15 AM Author Share Posted Thursday at 08:15 AM Addendum: I saved and probably I've gone back to the start screen or quit the game before the "no combat" session. Link to comment Share on other sites More sharing options...
Boeroer Posted Thursday at 08:59 PM Share Posted Thursday at 08:59 PM This can also happen in other places with fights where you can stealth or retreat before the combat officially starts. For example if you enter Gorreci Str. and stay stealthed and save or leave and then reload/re-enter the looters will not turn hostile. I don't think that's intended. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Chaospread Posted Friday at 08:35 AM Author Share Posted Friday at 08:35 AM 11 hours ago, Boeroer said: I don't think that's intended. I think so, too. The Oratory fight should be mandatory, as it was designed. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now