IanTheWizard Posted September 26 Posted September 26 (edited) I personally prefer POE1's grimoire system. The reason is obvious. It offers more flexibility, saves your belt slots, and makes more sense. A grimoire in Eora needs to be created so that it comes into existence, and the existing grimoires in POE2 were obviously created and written by wizards. That suggests that wizards in Eora have the ability to create and write grimoires. By that logic, it makes no sense to me that wizard players in POE2 are unable modify their own grimoires. It's also impractical that you have to spend two of your belt slots for carrying two more grimoires just to be able to cast a specific spell in each of them. There are alternatives for differentiating POE from D&D regarding the Wizard class. For example, wizards do not necessarily need to have spell books. After all, not every wizard in fantasy stories carry a spell book. But if a system of spell book is preferable, I would still recommend the POE1 way. Edited September 26 by IanTheWizard
Boeroer Posted September 26 Posted September 26 (edited) PoE's grimoire system was easily exploitable because you could edit grimoires learn spells from grimoires, even the unique ones retrain characters which leads to a situation where you would write several grimories wit all you spells you learned so far, retrain and pick spells at level up that you didn't know already. Then alter a grimore to put the new spells in and so on. At the end you'll have all spells there are and all it costs is some money. All the spells but no grimore needed anymore. Not that I hated that, but I guess that was not the dev's intention. Hence the new grimoire system in Deafire: you cannot learn spells from grimoires but instead you can cast them directly out of the grimoire. Which isn't as exploitable but still feels "wizard-ish" I think. I agree though that being able to awrite a grimoire would feel nice. Not alter grimoires of other wizards (maybe those are magically "fixed" or locked) - but at least alter (or create) your own grimoire. Sure, it would be a more powerful mechanic than having to collect and curate a whole bunch of grimoires to get your favorite spell selection without having to pick them all at level up - but not gamebreaking I think. One could write down a collection of your favorite spells (or your favorite backup spells) which would feel cool and which would mitigate the need for multiple ones (maybe only the ones with unique spells, which is what most players are doing anyway). To counterbalance the mechanical advantage this would give wizards over other casters I would make it so that rewriting one's grimoire (or creating a new one) required pricy/rare ingredients which may also be used to enchant items. That way you would think twice about "wasting" grimoire ressources maybe. Don't know, just an idea. Edited September 26 by Boeroer 1 Deadfire Community Patch: Nexus Mods
IanTheWizard Posted September 26 Author Posted September 26 30 minutes ago, Boeroer said: PoE's grimoire system was easily exploitable because you could edit grimoires learn spells from grimoires, even the unique ones retrain characters which leads to a situation where you would write several grimories wit all you spells you learned so far, retrain and pick spells at level up that you didn't know already. Then alter a grimore to put the new spells in and so on. At the end you'll have all spells there are and all it costs is some money. All the spells but no grimore needed anymore. Not that I hated that, but I guess that was not the dev's intention. Then make it so that every wizard can only have a bound grimorie, meanning the grimorie cannot be swapped out. And the content of a grimorie would be automatically erased on retraining. Problem solved. 1
Chaospread Posted September 26 Posted September 26 44 minutes ago, Boeroer said: I agree though that being able to awrite a grimoire would feel nice. Not alter grimoires of other wizards (maybe those are magically "fixed" or locked) - but at least alter (or create) your own grimoire. Sure, it would be a more powerful mechanic than having to collect and curate a whole bunch of grimoires to get your favorite spell selection without having to pick them all at level up - but not gamebreaking I think. One could write down a collection of your favorite spells (or your favorite backup spells) which would feel cool and which would mitigate the need for multiple ones (maybe only the ones with unique spells, which is what most players are doing anyway). To counterbalance the mechanical advantage this would give wizards over other casters I would make it so that rewriting one's grimoire (or creating a new one) required pricy/rare ingredients which may also be used to enchant items. That way you would think twice about "wasting" grimoire ressources maybe. I'd love a step in this direction 1
Boeroer Posted September 26 Posted September 26 3 hours ago, IanTheWizard said: Then make it so that every wizard can only have a bound grimorie, meanning the grimorie cannot be swapped out. And the content of a grimorie would be automatically erased on retraining. Problem solved. Yeah, that would also be a viable way to implement it I think. But on the other hand the potential joy of building up a collection of grimoires would be gone (or at least it would ne mechanically meaningless). Deadfire Community Patch: Nexus Mods
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