yorname Posted August 16 Posted August 16 I kind of always get them unless I can't even grab the core abilities without the points. I could never feel or quantify how important they actually are, it might just as well be placebo effect in many situations. How would you rank them in terms of priority?
NotDumbEnough Posted August 16 Posted August 16 +Fortitude is the most useful as lots of enemy interrupts and debuffs tend to target it. +Will is less important (most non-humanoid type enemies like wild animals don't tend to target Will too much). +Reflex is not important unless you are worried about friendly fire from spells.
thelee Posted August 16 Posted August 16 if I have a spare-ish point I’ll pick up one for the defense that the character already is doing very well in. often, if I have a character that picks up weapon and shield style then the reflex one tends to also make sense. for a wizard, bc I rely on grimoire switching a lot, I have tons of skill points, and I’ll try to pick them all up.
Kaylon Posted August 17 Posted August 17 They're mostly useless unless you play a tank with optimized stats who can stack defenses. But fortitude is the most important of them.
Chaospread Posted August 19 Posted August 19 I take them almost never. Fortitude is the best usually, as just said. In solo it depends by the enemies you fight, i.e.: if they dominate, will, if they paralyze, reflex, if they stun then fortitude. But I end taking attack abilities 99% of times and skip them.
Elric Galad Posted August 19 Posted August 19 Nice to have the option, in case you need to mitigate a Subclass penalty, build for Mindweb, or use your character as a decoy for a specific non friendly AoE spell (there are better way to do that but still). Also specific case such as Nalzpaca really hating Arcane Dampener, etc... Never wasted, rarely important.
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