May 14, 20232 yr Hi guys, it's a bit of a weird one but is there a mod out there, which lets you change the multiclass UI (where your skills and abilities are grouped into your resource icons) to a single class UI, where they are expanded on the ability bar? I don't like the hot keys function, since it feels like you're duplicating UI elements (I know OCD much) . I have some programming experience, but wouldn't even know where to start. Just posting this on the slight chance someone has looked at this already.
May 14, 20232 yr Download dnSpy: https://github.com/dnSpyEx/dnSpy which lets you decompile, edit and recompile .NET dlls Go to "...\PillarsOfEternityII_Data\Managed\" and make a backup of "Assmbly-CSharp.dll", then load it in dnSpy. You can now implement the changes you want, though it's probably gonna be a real pain to find what you want and rewrite the UI logic.
May 14, 20232 yr Author 8 hours ago, Noqn said: Download dnSpy: https://github.com/dnSpyEx/dnSpy which lets you decompile, edit and recompile .NET dlls Go to "...\PillarsOfEternityII_Data\Managed\" and make a backup of "Assmbly-CSharp.dll", then load it in dnSpy. You can now implement the changes you want, though it's probably gonna be a real pain to find what you want and rewrite the UI logic. Thank you for taking the time to reply. Will try it.
Sunday at 12:54 PM2 days Sorry for necroposting, but I stumbled upon this thread while searching for such mod. I found nothing, so I decided to make it myself.I published it on Nexus, here: https://www.nexusmods.com/pillarsofeternity2/mods/852I hope it will help someone who is tired of making one extra click, like me. 😂
Sunday at 02:44 PM2 days Nice! But won't you run out of space in the action bar pretty quickly as the levels progress and you gain more active abilities? Deadfire Community Patch: Nexus Mods
Sunday at 05:18 PM2 days 2 hours ago, Boeroer said:Nice! But won't you run out of space in the action bar pretty quickly as the levels progress and you gain more active abilities?In theory, yes. But realistically, you need to pick all active abilities and no passives for it to become an issue. For example, here is a screenshot of Swashbuckler Eder when you pick all 19 active skills. Though I'm sure there are some builds that have more keys than a piano. 🙂 Also, I left the main active ability lovers (spellcasters) unchanged, because I found it far more convenient when spells are organized by levels, like in vanilla. P.S. I'm experimenting with moving part of ability bar to a second row (a new row above, where usually hotkeys are), but I don't like how it looks so far. Maybe I'll just move the buttons for AI, weapon swap, and items belt there, to make the first row a bit shorter.
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