Jump to content

Recommended Posts

Posted (edited)

Some weapon's effects or abilities last for a while, like Grave Calling's Chillfog or Thundercrack Pistol's Conductive Blast / Storm Rune. 

The spiritshift Lash and on-kill AoE (for Wildstrike Frenzy) is applied to these attacks, and can make the Wildstrike Frenzy very devastating!

It is particulary efficient (and deadly) with the BPM version of Wildstrike Frenzy, triggering on crit instead of on kill.

This is an incomplete list of the weapon's abilities that work with Wildstrike :

  • Declared Guilty (AoE on any kill while under the Scale of Justice effect) (Oathbreaker's End)
  • Ball Lightning (Lord Darryn's Voulge)
  • Calling Grave (Grave Calling)
  • Crashing Surf (Overwhelming Wave) (Rod of the Deep Hunter)
  • Revelating Missiles (The Weyc's Wand)
  • Conductive Blast / Storm Rune (Thundercrack Pistol)
  • Hylean Squall (Amira's Wing)
Edited by Constentin Lévine
  • Haha 1
Posted

How does that work? For example Ball Lightning is cast a bit like Crackling Bolt or Chain Ligning iirc. How does it profit from Wildstrike? Is the ability still accessible although you are shifted (which in theory should remove the ability from the action bar since the weapon is replaced by your natural claws/tusks/horns/whatever)?  

Deadfire Community Patch: Nexus Mods

Posted
33 minutes ago, Boeroer said:

How does that work? For example Ball Lightning is cast a bit like Crackling Bolt or Chain Ligning iirc. How does it profit from Wildstrike? Is the ability still accessible although you are shifted (which in theory should remove the ability from the action bar since the weapon is replaced by your natural claws/tusks/horns/whatever)?  

In first, with regular form, casting the ability from the weapon trigger his their animation ; then directely, spiritshifting trigger the Wildstrike (Frenzy) that work on any weapon attack.

Of course, Thunderous Report or Wilting Wind couls be devastating with it, but there is a short amount of recovery time after some weapon abilities that dont allow an instant spiritshifting.

I will try however with these instant abilities.

  • Thanks 1
Posted
37 minutes ago, Constentin Lévine said:

Of course, Thunderous Report or Wilting Wind couls be devastating with it, but there is a short amount of recovery time after some weapon abilities that dont allow an instant spiritshifting.

Yes, the recovery was what I was thinking about. 👍

Deadfire Community Patch: Nexus Mods

Posted

This would easily work with Ball Lightning, since it moves rather slowly. You could cast it and then shift, and have plenty of time provided the enemies aren't too close.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...