yorname Posted May 29, 2022 Posted May 29, 2022 Just finished my first solo potd run, the build performed slightly worse than I expected, but I decided to post it anyway for some advices to get a better understanding of the game. Race: Coastal Aumaua (doesn't really matter, I picked it so that I didn't have to worry about stuns) Class: Trickster/Soul Blade. Trickster for safety, Soul Blade because I wanted something melee. Skills: Eventually Arcana + Alchemy, History. This build has no sustainability without consumables, and there's no game-breaking synergy for FS content. Stats (Before Berath's Blessing and other buffs): MIG 8 CON 9 (I chose Rauatai background for RP, should've put 1 point somewhere else) DEX 18 PER 18 INT 16 RES 6 I wasn't confident enough to furthur dump CON and RES. I'm pretty happy about high DEX and INT because maintaining cipher buffs was a pain, it would have been more miserable if I went lower. Also I didn't feel the need for MIG as weapons are the primary source of our damage. Weapon proficiencies: Spear, Club, Sabre, Large Shield, Morning Star Food: Captain's Banquet. Again a safe choice. Action Speed helps with those buffs and immunities are always nice. Hot Razor Skewers might have been better but with the help of Body Attunement I don't think there was an occasion I seriously regreted my choice. Pet: Abraham (reduced recovery from armor, heal on kill) And other no rest buffs Abilities (rogue): Escape, Crippling Strike, Gouging Strike, Dirty Fighting, Riposte, Adept Evasion, Persistent Distraction, Deep Wounds, Deathblows I spent most Guile on Escape, Crippling Strike and Illusions spells, and I had no idea how to make invisibility abilities work, so I picked none. Abilities (cipher): Whisper of Treason, Lingering Echoes, Iron Will, Draining Whip, Hammering Thoughts, Body Attunement, Borrowed Instinct, Disintegration, The Empty Soul. Most are "fast" spells. I only picked those essential for melee, except Whisper of Treason and Disintegratin are too good for any cipher. Secret Horrors is amazing but Trickster already have Ryngrim's Repulsing Visage. Since it's mostly melee, Rapid casting and Farcasting are unnecessary. Abilities (general): Two Weapon Style, Weapon and Shield Style, Bear's Fortitude, Snake's Reflex, Bull's Will, Tough, Uncanny Luck, Improved Critical. Gear: Weapons: Stalker's Patience, Kahua Hozi (optional), Kapana Taga, Scordeo's Edge, Bronlar's Phalanx, Grave Calling. Stalker's Patience is our main hand most of the time. Off hand is Kapana Taga later Scordeo's Edge. Grave Calling trivializes vessal combats as all damage from its Chill Fog is considered weapon damage so even if there're non-vessel enemies, we can spam Soul Annihilation on them nonstop. Head: Blackened Plate Helm. The Maw of Ingimyrk for beast fights in SSS. Neck: Baubles of the Fin, Charm of Bones Chest: Blackened Plate Armor / Reckless Brigandine, depending on incoming damage type. Back: Cape of the Falling Star, The Giftbearer's Cloth Hands: Bracers of Greater Deflection, Gatecrashers, Burglar's Gloves Fingers: Entonia Signet Ring, Ring of Minor Protection Feet: Boots of the Stone, Rakhan Field Boots, Sandals of the Water Lily Waist: Blunting Belt, The Undying Burden, Girdle of Eoten Constitution General Strategy: I have to admit I skipped those lower level combats, even though with charm I imagine they might be doable. This build starts to work when we get borrowed instinct. Start the combat with dual weapons if enemies are melee heavy or standing closely. Large shield with modal for scattered archers and mages. Mirrored Image / Llengrath's Displaced Image + Borrowed Instinct to start with, if there's space for a little more kiting then add Body Attunement, otherwise Repulsive Visage when surrounded in melee, this should significantly reduce incoming damage and give lots of disengagement hits and free focus, which can be used to SA archers or casters. Against mass high level archers / mages I had to just buy enough time for Borrowed Instinct then Escape to a relatively safe place for Scrolls of Great Maelstrom. In most cases combat is all about avoid dying in the first few seconds and find best targets for Borrowed Instinct / Body Attunement. Specific Encounters: 3/4 Megabosses, SSS crocodile and Oracle of Wael were cheesed by Gouging Strike. This build can't push defensive stats to extreme and lacks healing, so I couldn't find a way to play fair against them. I think the strongest boss I managed to defeat in a straightforward fight was the Dracolich from BoW and it was all about keeping the buffs up, easy and boring. Hauani was the one I thought I had the strategy for, but didn't quite work out in reality. After Gouging Strike it to near death I couln't reliably get Club modal (lowering will) + Borrowed Instinct + Morning Star modal (lowering fortitude) + Disintegration without getting killed even with full buff, inserting any heal other than Second Wind will cause the debuff on it to expire and retrying takes forever, so I just gave it up. I guess that's about it. Trickster is always pretty good, but cipher buffs are a little unreliable and certainly become a chore very quickly. To be honest I don't feel pround about this run, just "finally it's over". I hope I could be able to make SSS and FS fights less arcana reliant next time. 1
Not So Clever Hound Posted May 30, 2022 Posted May 30, 2022 I had taken down Auranic with a solo Mindstalker, here is the detail (certainly not the only way): Auranic:It’s actually pretty easy even with this build: you need potions of invisibility, the Eviee pet, one Empower point, and do NOT damage Auranic from the beginning. Keep her for last. First, go kill the bodyguard that can charge/stun. Stealth and Thunderous Report + maybe a normal followup attack will do. This will trigger your invisibility from the boots. Go slightly south while switching to the Red Hand. Fire on the Sigil that opened (obelisk of terror) and the remaining bodyguard both with Gouging Strike. Yes, even if obelisks are pierce DMG immune they will take the hit, triggering lashes and additional effects. Drink a potion of invisibility and retreat to the entrance to chill a bit. Now you will repeat this strategy to apply Gouging Strike to all the remaining obelisks but never attack Auranic. It’s actually really easy, walk up, Auranic opens an obelisk, shoot, stealth, run away. Use potions of invisibility and replenish 6 points of Guile out of your 12 Max when needed. Once all obelisks have the Gouging Strike, wait at the entrance for their destruction. Because Auranic is still relaxed, she won’t open the obelisks unless provoked. Once they’re gone, shoot Auranic in the face with Gouging Strike from Dragon’s Dowry and retreat to the entrance. Wait until she’s done for. 1
yorname Posted May 30, 2022 Author Posted May 30, 2022 3 hours ago, Not So Clever Hound said: I had taken down Auranic with a solo Mindstalker, here is the detail (certainly not the only way): Auranic:It’s actually pretty easy even with this build: you need potions of invisibility, the Eviee pet, one Empower point, and do NOT damage Auranic from the beginning. Keep her for last. First, go kill the bodyguard that can charge/stun. Stealth and Thunderous Report + maybe a normal followup attack will do. This will trigger your invisibility from the boots. Go slightly south while switching to the Red Hand. Fire on the Sigil that opened (obelisk of terror) and the remaining bodyguard both with Gouging Strike. Yes, even if obelisks are pierce DMG immune they will take the hit, triggering lashes and additional effects. Drink a potion of invisibility and retreat to the entrance to chill a bit. Now you will repeat this strategy to apply Gouging Strike to all the remaining obelisks but never attack Auranic. It’s actually really easy, walk up, Auranic opens an obelisk, shoot, stealth, run away. Use potions of invisibility and replenish 6 points of Guile out of your 12 Max when needed. Once all obelisks have the Gouging Strike, wait at the entrance for their destruction. Because Auranic is still relaxed, she won’t open the obelisks unless provoked. Once they’re gone, shoot Auranic in the face with Gouging Strike from Dragon’s Dowry and retreat to the entrance. Wait until she’s done for. I learned how to use Gouging Strike from your post, great guide there. 1
SenSx Posted April 8, 2023 Posted April 8, 2023 I'm going to make a similar build, but I hesitate with the MIGHT and INT attributes Before Berath blessing: MIG 8 CON 8 DEX 18 PER 18 INT 16 RES 8 I hesitate to revert the point in Int for Might... Some more seconds on buff vs 24% more damage I think. 18 Int does not add much in lenght for the spell buff, but it's still a nice addition considering how short they can sometimes last, and you need to recast them, but not that there are many of them to use. Mostly Borrowed Instinct, Body Attunement, and some trickster spells. Actually do the Cipher spells stack with the trickster spells ? Like the bonus to deflection ? Anyway, I think it's either all the way up in INT or MIGHT, not split between the two, what's your opinion ? Thanks
Boeroer Posted April 8, 2023 Posted April 8, 2023 Keep in mind that those 24% are only an additive dmg bonus. So it's calculated only on the base dmg of your weapon. If your weapon is let's say a sabre, the base damage is 13-19 or 16 on average. 16*0.24 = ~3.8. So the investment of 8 points of MIG only gives you +~4 dmg per weapon hit. It's a bit better with ability usage because the power level scaling applies to the base damage - but still not breathtaking - also because you get many more additive dmg bonuses like Sneak Attack, Deathblows, Soul Whip and weapon quality (fine, exceptional etc.). So the 24% from MIG would not be very noticable, at least for weapon attacks. For spell damage MIG is often the only source of dmg bonus besides Pwer Level Scaling. But for example DoTs like Disintegrate profit a lot more from INT than from MIG, too. Imo INT is themore impactful stat for such a build. Just make sure you don't end up with MIG below 10 - because damage maluses really hurt in Deadfire's damage calculation system. Deadfire Community Patch: Nexus Mods
SenSx Posted April 15, 2023 Posted April 15, 2023 (edited) Ok thanks a lot and sorry for my late answer ! Well it will definitely be INT ! I hope that build will be ok, I find some of the cipher buffs, Wizard illusion spells from trickster, and priest buff spells that will be in the party a bit redundant and they probably do not stack with each other... But maybe Soul Annihilation will make up for it. Edited April 15, 2023 by SenSx
Shai Hulud Posted April 16, 2023 Posted April 16, 2023 (edited) 3 hours ago, SenSx said: Ok thanks a lot and sorry for my late answer ! Well it will definitely be INT ! I hope that build will be ok, I find some of the cipher buffs, Wizard illusion spells from trickster, and priest buff spells that will be in the party a bit redundant and they probably do not stack with each other... But maybe Soul Annihilation will make up for it. Why not just go blood mage / soul blade? Can get all these spells and then some. Llengrath's Safeguard alone is a strong argument for choosing blood mage. Plus Arcane Veil, Deleterious Alacrity of Motion, Arcane Reflection, Wall of Draining... And Citzal's Spirit Lance both collects focus from everyone it hits and distributes soul annihilation to everyone it hits, equally. And you get some passive healing. Less damage on paper from no deathblows / sneak attack but the lance and soul annihilation more than make up for it. And that's before you even get into all the crazy stuff one can do with wall of draining (or SOF) like extending conduit, blade cascade, adaptive, opening barrage, etc. I'm kind of partial to this build but still. I wrote the guide with cheese but I wouldn't change much without besides probably a different necklace (charm of bones) and maybe entonia signet ring and ring of solitary wanderer if I'm solo, maybe different boots and pet depending on situation. Maybe greater deflection gloves in some situations, but this equipment is fine. Edited April 16, 2023 by Shai Hulud
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