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Posted (edited)

Among the untargetables effects provided by items and useful for the wielder (without class restriction), there is the already described Shadow Form from Slippers of the Assassin, and also, Obfuscation from The Eye of Wael. Both are extendables out of fight.

In primer, those effects seems identicals, but fundamentally they are not :

  • The Shadow Form turn you Invisible, then Untargetable for everyone and considerate like furtive (Unlock the icon from Assassinate for the Character). Self-buff (potion, Disciplined Barrage, etc) break the Invisibility.
  • The Obfuscation make you Untargetable for ennemies. Then you can be buffed by allies spells (except SoT or effects that deals damages like Spark the Souls) , and self-buff yourself. You are not considerate like Invisible. The effect break on the second attack you make.

For the similares effets :

  • You cant take self-damages or damages from others (Obfuscation)(actually that doesnt remove the effect) or dealing damages without resuming the effect.
  • You cant debuff ennemies (except from non-hit-rolls passives from weapons or items (Cap of the Laughingstock, Keeper of the flame, Ngati's Tusk...)
  • You cant cast SoT or any buffing spell in AoE or for others.
  • You are allowed to applie a trap out of fight, a Priest seal in combat, a Wall (thorns, draining, fire, many colors ect) ; in clear, every Hazard Spells (for an assassin, only the Acc bonus is applied for Hazard spells with Shadow form) will not remove the effect.
  • Summoning a creature (chanter invocations and Many lives, monk, wizard, druid, figurines, items etc) dont break the effect!

I think it is an interesting tool for summoner, especially for the Eye of Wael Enchantment, as a non-restricted class Untargetable but limited in applications.

Edited by Constentin Lévine
  • Like 2
Posted
10 hours ago, Constentin Lévine said:

Untargetable but limited in applications.

Nice find/testing about Obfuscation!

Shadow Form prolonged by SoF is a known tool for sneaking around particularly for The Ultimate. Personally I like it on a solo Char with very strong single target DMG because it can turn you into a mini Assassin: you can start encounter > obliterate an enemy > turn invisible and run away > reset encounter > repeat. Can help you punch above your level in terms of doing the bounties.

Obfuscation/Eye of Wael seems more useful, but is more of a pain to use practically. But if you want to permanently extend it on a Summoner with SoF, it's very good indeed. Like a SC Beckoner who can purely rely on summons to get things done. (yay, 8xmini animated weapons with 2xFoD, 2xarcane assault, 2xknockdown, and 2xwounding shots).

That said, if you want to summon in peace at the beginning of a rough fight without getting completely wrecked (e.g. when doing something like Trial of the Nagas in SSS where half the map rushes to murder you with certain enemies at 150 ACC and all have Interrupt, Enfeeble etc...) then you can just gulp a potion of invisibility right at the beginning > summon > gulp another potion and do something impactful. etc. With the right sequence, timing, placement, it works. and no need for SoF. :) 

  • Like 2
Posted

Yes but only Physicals inspirations, and contrarly to the +30% damage from Together...River of Red' charm effect, removing the charm after being afflicted (switching for modwyr after the spell hit) dont clear the inspirations!

Posted

By the way: You can stack both the +30% dmg effect from the Chanter's Charm and the Debonaire's inspiration on a party member (or enemy). It's just a bit annoying that the Chanter's variant doesn't last very long (could be way less annoying with a Bellower's PL bonus maybe). 

Deadfire Community Patch: Nexus Mods

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