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Posted

Haven't seen anything related in documentation.

I think after you cast a wall, there is no way to affect it by current means.

Maybe there is a way to add custom StatusEffect to the Assembly and later reference it from your mod; or create a custom type of wall; but it seems to be too daunting and time consuming too even check if it is really possible.

Posted

Hmmm, I'm not sure if that would work, since Walls are actually a kind of Prefab, so there's no way to create one from scratch that I know of through JSON alone. Regardless, I found a different concept that I like more, so everything's good.

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