Sage Richardson Posted July 4, 2021 Share Posted July 4, 2021 General Idea: I've been thinking about this for a while now. It's hard to move large amounts of items, and especially resources, long distances quickly. How about trains? I've noticed that techy stuff is not what you guys are going for, so a player powered train could work. Features: You could have a train construction platform, where players can attach chests, pallets, etc. However, everything will have to fit within a certain area on the platform. Personally, I would limit the number of cars to 3 or 4 just to avoid lag. Construction: A track system made of weed stems, crude rope, and grass planks. Each car could have acorn top wheels, and have grass planks for the floor. Fitting it in: Maybe this could be a part of a larger update that includes gears and the like, opening up the possibilities for more machines. 2 Link to comment Share on other sites More sharing options...
Arkangel2099 Posted July 5, 2021 Share Posted July 5, 2021 This is actually a really cool idea. I had thought about more traversal options like wing suits, zip lines and carts personally. Link to comment Share on other sites More sharing options...
Nightmare006 Posted July 5, 2021 Share Posted July 5, 2021 I, we think that would minimize the gaming experience a lot. Link to comment Share on other sites More sharing options...
Sage Richardson Posted July 20, 2021 Author Share Posted July 20, 2021 On 7/5/2021 at 10:05 AM, Nightmare006 said: I, we think that would minimize the gaming experience a lot. What would be minimized? Link to comment Share on other sites More sharing options...
Sage Richardson Posted July 20, 2021 Author Share Posted July 20, 2021 It has been a little while since I came up with this idea, and I have some new thoughts. Increasing the spawn rate/quantity of charcoal and using that for fuel for a late game steam engine. Instead of being able to put any kind of furniture on the cars, have different types of cars; pallet car, chest car, and a car players can ride in. The burgle chip for the train items could be found in the "Grill Lab", somewhere near where the grill fell over. I personally really like the idea of a smouldering area. This area could also require the gas mask, as well as the "Fresh Defense" mutation. The smouldering area could be a bit more dangerous than the haze area. Players will be able to smash bigger coals up into smaller pieces and then use a shovel+ to dig up the smaller pieces of charcoal. Link to comment Share on other sites More sharing options...
Phnxprime Posted July 22, 2021 Share Posted July 22, 2021 I think this could be a thing but i belive there is already a easy way i see to move alot of things . Pet ants with a follow option this would build upon the ant armor itself , and build on the pet system in the works. More over the ability to mount a soldier ant i think sticks with the theme more then adding in a train. This is just my take on it i rather see old assest used before we move to far forward. 1 Link to comment Share on other sites More sharing options...
SnickerSnack Posted July 23, 2021 Share Posted July 23, 2021 Another idea is building carts pulled by tamed ladybugs. It could be a tier 1 or tier 2 transportation feature on the way to trains, which would be a higher tier. 1 Link to comment Share on other sites More sharing options...
Sage Richardson Posted July 25, 2021 Author Share Posted July 25, 2021 (edited) On 7/21/2021 at 10:35 PM, Phnxprime said: I think this could be a thing but i belive there is already a easy way i see to move alot of things . Pet ants with a follow option this would build upon the ant armor itself , and build on the pet system in the works. More over the ability to mount a soldier ant i think sticks with the theme more then adding in a train. This is just my take on it i rather see old assest used before we move to far forward. I see what you are saying. However, I feel like that will be a very early game solution that couldn't get expanded upon throughout the different stages of the game (yes you can get more ants, but that's really where it stops). With trains, anything could happen, it's not limited to just the ants that we already have in the game. You might be able to make more efficient rails, bigger cars, and/or faster engines. As a side note, this would still fit with the theme just as much as the chipper, furnace, and spinning wheel (I forget what its called). I think using ants as an army would be better than using them as transport for items. Maybe players could upgrade the ant armor to make ant commando armor. This could allow players to control ants like a mobile unit on a battlefield. Maybe introducing different ant species to go to war with. Players could choose a faction to support. I love the idea of having this huge, all-out war that only takes place within 50 square centimeters of the backyard of some random guy. Edited July 25, 2021 by Sage Richardson Link to comment Share on other sites More sharing options...
Sage Richardson Posted July 25, 2021 Author Share Posted July 25, 2021 On 7/23/2021 at 5:34 PM, SnickerSnack said: Another idea is building carts pulled by tamed ladybugs. It could be a tier 1 or tier 2 transportation feature on the way to trains, which would be a higher tier. I agree. I think ladybugs are a much better option than ants, as far as transportation of items goes. I think that just using ants for transport would waste their potential as the great warmongers that some ant species are irl. Link to comment Share on other sites More sharing options...
Wayne D Posted July 28, 2021 Share Posted July 28, 2021 I think the ant idea is better then the train idea only cause the game seems to be staying mostly private, forged and grinders where around long before trains were, and as for the story line of the game the idea of finding a burgle chip to learn to make ant pheromones to control ands for a time as a queen rather then just a pet seems cool, as they plan to add black ants to the game we even have a good place to add the chip. Link to comment Share on other sites More sharing options...
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