Steffen90 Posted June 16, 2021 Share Posted June 16, 2021 Hi there, I played Pillars a while ago and I'm looking for a challenge. I'm looking for a solo PotD melee Wizard build that I can... build upon. Any help would be much appreciated. Link to comment Share on other sites More sharing options...
demon72 Posted June 17, 2021 Share Posted June 17, 2021 I would try something like this: RACE: Coastal Aumaua BCKG: Old Vailia - Drifter CLASS: Wizard Starting ATTS: MIG 16, CON 09, DEX 14, PER 12, INT 19, RES 8 SKILLS: Mechanics 12, Athletics 1+, Lore 2, Survival 7 ABLTS: Arcane Assault, Towering Physique, Minor Arcane Reflection, Second Wind MASTER SPELLS: (1st) Parasitic Staff, (2nd) Mirrored, (3rd) Deleterious, (4th) Llengrath's Physical Shields (retrain might be necessary) MEMORIZED SPELLS: (1st) Chillfog, Staff, Ghost, Double, (2nd) Bewildering, Blackened, Infuse, Merciless, (3rd) Expose, Blights, Displaced, Visage, (4th) Shadowflame, Physical, Confusion, Tentacles, (5th) Blast, Lance, Safeguard, Cloud, (6th) Hex, Martial, Gaze, Blunt, (7th) Doom, Image, Bolt, Orb, (8th) Rake, Bulwark, Wall, Wind TLNTS: Arcane Veil (R)*, Hardened Veil (R)*, Weapon and Shield (R), Vets Recovery (R), Weapon Focus (whatever you use as main weapon in Act I), Savage Attack, Two Handed, Bull's Will *if you retrain: you won't need Arcane Veil much in the later Game WPS: Steadfast + Little Savior / Adydon’s Hammer ITMS: Blaidh Golan (R) or Wayfarer’s Hide (chest), Company Captain’s Cap (head), Master Mystic (back), Guantlets of Swift Action (hands), Boots of Stability (R) or Vietto’s Footwear (feet), Looped Belt (R) or Royal Deadfire (waist), Ring Thorns & Ring of Protection (fingers) 1 Link to comment Share on other sites More sharing options...
Steffen90 Posted June 17, 2021 Author Share Posted June 17, 2021 Many thanks! I remember that there is a spell that improves casting time. Would dumping might and having high dex be feasible? I just tried to do the math regarding might and dex and it seems to me that since the base multiplier stays the same, dex would actually give you more dps + faster casting time... Link to comment Share on other sites More sharing options...
demon72 Posted June 17, 2021 Share Posted June 17, 2021 4 hours ago, Steffen90 said: Many thanks! I remember that there is a spell that improves casting time. Would dumping might and having high dex be feasible? I just tried to do the math regarding might and dex and it seems to me that since the base multiplier stays the same, dex would actually give you more dps + faster casting time... with Company Captain’s Cap and / or Ring of Thorns and Dex Resting Bonus you will have 19-20 Dex, this should be enough... Link to comment Share on other sites More sharing options...
Steffen90 Posted June 17, 2021 Author Share Posted June 17, 2021 11 minutes ago, demon72 said: with Company Captain’s Cap and / or Ring of Thorns and Dex Resting Bonus you will have 19-20 Dex, this should be enough... But isn't more dex always better or does it somehow start scaling worse regarding dps? Link to comment Share on other sites More sharing options...
Boeroer Posted June 17, 2021 Share Posted June 17, 2021 Dex has no diminishing returns. More DEX is always useful. DEX increase is a multiplicative dmg increase. MIG increase is only an additive dmg increase. BUT higher MIG helps overcoming DR. So it depends on the enemy what is the better "dps stat". But more DEX is never bad. Note that apart from DEX there's nothing that enhances attack/casting speed. All "action speed" buffs in the game only affect recovery (the phase after attacking/casting). DEX lowers both action time AND recovery time. So the wizard spell Deleterious Alacrity of Motion gives you very fast recovery, but it doesn't speed up your casting time (time it takes until the spell goes off). Still a very good speedup though because spells' recovery times can be rel. long, too. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Steffen90 Posted June 17, 2021 Author Share Posted June 17, 2021 46 minutes ago, Boeroer said: Dex has no diminishing returns. More DEX is always useful. DEX increase is a multiplicative dmg increase. MIG increase is only an additive dmg increase. BUT higher MIG helps overcoming DR. So it depends on the enemy what is the better "dps stat". But more DEX is never bad. Note that apart from DEX there's nothing that enhances attack/casting speed. All "action speed" buffs in the game only affect recovery (the phase after attacking/casting). DEX lowers both action time AND recovery time. So the wizard spell Deleterious Alacrity of Motion gives you very fast recovery, but it doesn't speed up your casting time (time it takes until the spell goes off). Still a very good speedup though because spells' recovery times can be rel. long, too. Many thanks for the clarification. That was my understanding aswell but because I'm a compulsive nerd, there was no way I could have started a new game without that clarification. Best regards from Brandenburg to my old hometown 1 Link to comment Share on other sites More sharing options...
demon72 Posted June 18, 2021 Share Posted June 18, 2021 18 hours ago, Steffen90 said: But isn't more dex always better or does it somehow start scaling worse regarding dps? maybe a little bit misleading - enough in the sense of "it is not worth reducing other values for this". 1 Link to comment Share on other sites More sharing options...
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