Thieverpedia Posted June 13, 2021 Posted June 13, 2021 (edited) These are some suggestions I've come up with for the game. I've played it for a while now and came up with plenty of basic ideas for the future. If any seem overpowered, please tell me and give feedback on how to make it better. I'd appreciate it! Tweaks -Spider Dagger is overwhelmingly weak for the material requirement. Change Poison on it to activate more often to compete with Larva Dagger. -Crow Feathers are both rare and only seem to give one piece each, while also despawning randomly. Up to 6 would be more fair and would allow more Feather Arrows to be crafted. Maybe don't let them despawn until they're collected. -Health/Energy in digits for better understanding. -Smoothie timers visible, and a boost to 3 minutes of effect time for standard, 6 minutes for beefy. Health restored remains unchanged. -Change smoothies to only accept known smoothie ingredients, to make it more logical. Lower health of Smoothie? to encourage making known recipes. Personal wishlist Just some ideas I had for the game's future. I believe they could be fun for niche uses. -Bombardier armor. Slightly lower defense than Ladybug armor, set effect gives poison and acid immunity. -Stinkbug armor, same stats as Bombardier armor, set effect gives hazmat effect from the haze. -Firefly armor that makes the players shine at night, same stats as acorn armor. -Sawmill for processing extra grass blades into plant fiber. Or just let us chop them further. Skips the structure. -Boss drops that upgrade the set effects of their respective armors. Boss Wishlist These are just base boss ideas. They spawn every 7 days up to 4 bosses max and drop one special component alongside their species' drops. -Ant Queen (Confirmed, mechanic ideas here), continuously spawns worker ants and occasionally soldier ants. Can't move much, but will slam her abdomen to attack with a quake if you try to get behind her. Drops Ant Pheromones. -Praying Mantis, hard to damage in the front, wait until it gets its blades stuck in the ground and strike from behind. Attacks cause bleeding. Drops Mantis Forearms. -Hercules Beetle, with a lot of raw strength and knockback. May grab and squeeze you for great damage. Free yourself by whacking it enough, or have a friend whack its abdomen. Drops Beetle Mandibles. -Golden Ladybug, rams cause extreme knockback, may rear up and attempt to trample players. Drops a Reinforced Shell. -Engorged Mosquito, large lunge attack that pierces armor, unblocked attacks leech health and make her stronger. Drops a Congealed Blood. -Hedge Broodmother, has venom and phases where she retreats and other spiders drop down to defend her. Slowly increases to 2 wolf spiders. Drops Toxic Fangs. EDIT: Confirmed for the 30th! Mechanics unknown, drop idea still stands. -Cordisceps Stinkbug, gas mask/stinkbug armor required or will instakill player with standard gas. Standard gas corrodes weapons and armor in the cloud, gas mask and stinkbug armor being the exceptions. May spray infesting fungus that causes your O2 meter to slowly deplete, unless you exit the cloud. Drops a Smelly Fungal Gland -Bombastic Beetle, acid stays where it landed until it dies, self-destructs into a large acid pool when it dies. Drops a Bombshell Chitin. -Shining Firefly, shines bright to blind players who looked at the flash, pelts with goo that burns players through blocking. Drops a Shining Goop. -Queen Bee, calls upon her servents and she can sting you repeatedly for armor piercing damage. Drops a Queen Bee Stinger. What the drops do Armor upgraded goes up to T3. But why stop at T3? Armor retains previous set effects alongside these. -Ant Pheromones: Upgrades Ant Armor. 2 more plank/stem carrying capacity, non-aphid meat drops occasionally doubled. -Mantis Forearms: Makes a fast T3 striking saber reinforced with Sunken Bones. -Beetle Mandibles: Makes a T3 axe/saw. Also makes a fancy T3 recurve bow. -Reinforced Shell: Upgrades ladybug armor, much more defense and can block forever, sprint speed goes down by 25%. Become the tank. -Congealed Blood: Upgrades Mosquito Blade. Killed enemies release a healing spray that restores 15% max health to the user, lowering by 3% when teammates are close. Each teammate gets 3% max health back. -Toxic Fangs: Upgrades Spider Armor. Wearer attacks faster the lower their health is. Passive enemies get webbed when attacked. -Smelly Fungal Gland: Upgrades Stinkbug Armor. Melee attacks recieved release slowing gas against enemies. Smaller enemies are more susceptible to stuns. -Bombshell Chitin: Upgrades Bombardier Armor. Higher defense, self-destruct on death. Have the last laugh. Or make into fancy T3 arrows in sets of 15 with crow feather bits. -Shining Goop: Upgrades Firefly Armor. Shines even brighter at night, smaller hostile mobs fear you. Spiders will be stunned for 3 seconds when they first attempt an attack at night. -Queen Bee Stinger: Upgrades bee armor. Causes damage to melee attackers, chance to split an arrow in two to deal 2 strikes. Can also be made into a Bee Dagger, a T3 dagger that inflicts a faster acting poison. That's all for now. Thanks for reading until the end! Edited June 13, 2021 by Thieverpedia 1
SnickerSnack Posted June 14, 2021 Posted June 14, 2021 I like 'em. Good ideas specifically for combat.
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