Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Heya guys, as the title says, there are some mod that tune down the number of displayed mirrored images? Everytime my Aloth buffs i seriosly can't stand watching the screen, if someone can help me i appreciate it!

Don't think there is. 

I don't know if you can reduce the number of images - I guess it's a hard-coded visual effect? 

But I think it would be rel. easy to remove all the visual effects from Mirrored Images with a mod.

Deadfire Community Patch: Nexus Mods

20 hours ago, Boeroer said:

Don't think there is. 

I don't know if you can reduce the number of images - I guess it's a hard-coded visual effect? 

But I think it would be rel. easy to remove all the visual effects from Mirrored Images with a mod.

The is actually a parameter for the number of images in the Ability Gamedata file. I think they use the same for Duplicate for instance but with a different number.

So it's most likely doable.

Even better! :)

Deadfire Community Patch: Nexus Mods

Exactly as Elric Galad describes, there is a parameter called "NumberOfCopies" that affects the amount of holographic copies.

 The following code should work for changing all instances of the spell:

{
    "GameDataObjects": [
		{
            "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
            "DebugName": "Mirrored_Images_Wael",
            "ID": "9c59f7e6-6593-4d2e-bc55-4e2afc7810b2",
            "Components": [{
                    "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
                    "NumberOfCopies": 6
                }
            ]
        }, {
            "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
            "DebugName": "Reflexive_Mirror",
            "ID": "6b179cdf-4590-4695-8869-ab33b582c4de",
            "Components": [{
                    "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
                    "NumberOfCopies": 6
                }
            ]
        }, {
            "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
            "DebugName": "Mirrored_Images",
            "ID": "9271c114-1219-48b0-a3b0-fd669a781441",
            "Components": [{
                    "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
                    "NumberOfCopies": 6
                }
            ]
        }, {
            "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
            "DebugName": "Mirrored_Images_Trickster",
            "ID": "fb36bb54-5dec-4481-9ed6-1a4c023d7227",
            "Components": [{
                    "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
                    "NumberOfCopies": 6
                }
            ]
        }
	]
}

Just lower the "NumberOfCopies": from the default 6 to a number you would prefer.

  • Author

Will check, thanks!

Does this change the stutter one gets when Mirror Image is cast?

I would bet it does. It seems the translucent images are not really optimized for performance.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

  • 2 years later...
On 3/27/2021 at 1:57 AM, Kvellen said:

Exactly as Elric Galad describes, there is a parameter called "NumberOfCopies" that affects the amount of holographic copies.

 The following code should work for changing all instances of the spell:

{
    "GameDataObjects": [
		{
            "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
            "DebugName": "Mirrored_Images_Wael",
            "ID": "9c59f7e6-6593-4d2e-bc55-4e2afc7810b2",
            "Components": [{
                    "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
                    "NumberOfCopies": 6
                }
            ]
        }, {
            "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
            "DebugName": "Reflexive_Mirror",
            "ID": "6b179cdf-4590-4695-8869-ab33b582c4de",
            "Components": [{
                    "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
                    "NumberOfCopies": 6
                }
            ]
        }, {
            "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
            "DebugName": "Mirrored_Images",
            "ID": "9271c114-1219-48b0-a3b0-fd669a781441",
            "Components": [{
                    "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
                    "NumberOfCopies": 6
                }
            ]
        }, {
            "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
            "DebugName": "Mirrored_Images_Trickster",
            "ID": "fb36bb54-5dec-4481-9ed6-1a4c023d7227",
            "Components": [{
                    "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
                    "NumberOfCopies": 6
                }
            ]
        }
	]
}

Just lower the "NumberOfCopies": from the default 6 to a number you would prefer.

thanks for info

Create an account or sign in to comment

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.