Jayd Posted March 20, 2021 Share Posted March 20, 2021 (edited) I've been taking Ancient Memory as an auto-pick on Chanters since I started the game. Passive healing for the whole party without spending resources - what's not to like? But recently I was looking to free up space on a Chanter build and decided to take a hard look at how much it was truly helping. I was kind of surprised. At 30+ Might at level 20 it really felt like the healing was a trickle. When everyone has a few hundred health, a bit over 2 hp/s really isn't too much. It would take much longer than most fights are to fill an average health bar just once. That made me think: there's a pretty good chance that having this has never been the difference between a party member dying or not - which is to say there's a good chance it's been entirely useless (no point in healing if it doesn't prevent a KO). Even if not entirely useless, maybe it's only saved a character once or twice in a playthrough - and is that worth the ability point and opportunity cost of queuing it over another chant? This isn't to say I think it is bad, just that it might be more niche than I thought. It could could be valuable for a party built for attrition. But if you're running a party that's only likely to die from being burst down, is this likely to help at all? Your other healer(s) might by carrying all the weight. Thoughts? Do you folks treat it as a mainstay or a meh-stay? Is it on every Chanter, or only when you think your team composition calls for it? Could it be that it is strong early game, but falls off later when health pools are deeper and incoming damage is higher? Edited March 20, 2021 by Jayd Link to comment Share on other sites More sharing options...
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