Jump to content

Recommended Posts

I was hoping to find some more up to date builds. Everything I have found is years old and just want to make sure things are still decent.

I really enjoy chanters and summoners, they were my favorites back in pillars 1. I like having 1 in melee and 1 in range to give buffs/debuffs and throwing out tons of summons. I enjoy the AI system and love just controlling my character and setting up amazing AIs for the rest of my crew.

If anyone has any builds that I could use that I kinda meet what I am wanting to do, very minimalist on my behalf I hate micromanaging 5 characters at once. I also don't care for gimmicky characters that need very specific equipment for them to work. 

Link to comment
Share on other sites

A death godlike troubadour/priest with maxed intellect and dexterity is the best buffer in the game. With the Unstable Coil, Sasha's Scimitar and Weyc's robes and wand you can have all tier 3 inspirations every fight, huge power level bonus (Attuned Channel + Pallid Fate + Brilliant) and crazy phrase regen (Muse of Mystery + Brisk Recitation + Brilliant). You can also replace the troubadour by a bellower for even higher PL, but lower phrase regen.

In the front you can use a nature godlike beckoner/paladin or beckoner/monk using Animancy Cat. The monk offers longer duration, while the paladin better survivability for your summons.

  • Like 1
Link to comment
Share on other sites

I want to focus a bit on the summoning part:

If you want a summoner but don't like to micromanage a lot of characters (which is a bit contradictory in general to be honest because you'll have to steer the summons all the time) you can focus on summons that automatically get controlled by the game AI and are not steerable by the player (most Chanter summons are of the controllable type). 

Those autopiloted summons are for example Essential Phantom and Substantial Phantom from Wizard, Many Lives Pass By from Chanter (absolutely awesome with the Death Godlike Troubadour/Priest Kaylon suggested since they will pop up so quickly you will have a small army at all times that automatically attacks), Ancient Brittle Bones skeletons (the ones that emerge if the first skelli does), The Dichotomous Soul from Monk. There may be a lot more, but since I don't use summons of other classes very often (Priest, Druid come to mind) I can't recall which ones are controllable and which not. 

Many Lives Pass By skeletons don't count towards the individual char's summon limit. So said Troubadour/Priest can summon a Spiritual Ally and still pop up skeletons while doing so. Which is also great.

There are also other sources than class abilities with allow to put autopiloted summons on the field. Look at Essence Interrupter: if you crit an enemy with it and said enemy dies you will get a summon (that doesn't count towards the summoning limit). Without further enchantment that summon maybe hostile. But with the right enchantment it's always friendly. 

Another option is the sabre Grave Calling. It has an enchantment that summons an imp every time you kill a vessel with it. It also works with your own vessels (e.g. Beckoner's Skeletons).

The same thing can be done with the sword Hel Beckoning - just that you have to kill Spirits instead (also works with your own spirits, see Beckoner's Whisps).

If you manage to crit a vessel/a spirit with Essence Interrupter and then kill it with Grave Callings/Hel Beckoning you will get a random friendly summon + an imp! So having a Beckoner in the party and then shooting his skeletons with the bow first and then ki it with Grave Calling gives you 4 summons from one skeleton (1 dead skeleton splits into 2 + imp + random summon) -> all on autopilot.

Looking at Grave Calling more: it has an enchantment named "Chilling Grave" that is mutually exclusive with the imp summons. But the beauty of it is that the Chillfogs it produces count as weapon attacks and thus get all the goodies like dmg bonus from weapon quality, Sneak Attack (if you have) and so on. A Berserker/Beckoner with Grave Callings/Chilling Grave can summon 6 Skeletons with Ancient Brittle Bones -> Frenzy (become confused) -> kill one of his skeletons -> skeleton will split in two and trigger Chillfog -> Chillfog will kill all other skeletons, splitting them and triggering 5 more Chillfogs -> all split skeletons will die from Chillfog and produce 12 more Chillfogs. Meanwhile your skeletons from Many Lives Pass by will run into the Chillfogs all the time and get killed, producing more Chillfogs. It's the Deadfire equivalent of an atomic bomb. If you also use the helmet Heaven's Cacophony with Avenging Storm every Chillfog will also produce lightnings. However, this might fry your graphics card and is the quintessence of a gimmicky build, so... ;)

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Link to comment
Share on other sites

Thanks. ill take this all in. I could have sworn that summons would usually use the same AI as the character who summoned them. Its been a long time, I played the game before all the expansions came out and the 1st pillars and I dont remember summons from chanters requiring my input. But thanks for letting me know.

Edited by Deathsmind
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...