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Posted
On 10/19/2020 at 5:38 AM, Keyrock said:

Scalebound is the first one that comes to mind, mainly because it was being developed by Platinum Games, and I'm a big fan of theirs.

I don't blame Microsoft for pulling the plug on Scalebound. Platinum basically took their money and chilled for 2.5 years and the only thing they had to show for it was a bad tech demo.

  • 1 year later...
Posted

Didn't exactly get shelved but boy, this was fun to watch. I had no idea that Blood II's development cycle was such a trainwreck.

 

 

 

There used to be a signature here, a really cool one...and now it's gone.  

Posted (edited)

There used to be a signature here, a really cool one...and now it's gone.  

  • 2 months later...
Posted

Alan Wake

I know that a version of Alan Wake was released, but I choose to ignore that abomination that consists of little snippets and crumbs picked from their original, grand vision.

Alan Wake was supposed to be a psychological thriller set in a fully open world with 100% dynamic lighting and weather effects. It was also supposed to be fully physics based, meaning that trees could fall over, rocks could be moved, buildings destroyed and so on.

Check the trailer above, especially the super low quality footage at the end (the tech demo), and weep over what could have been and try to erase from memory what it actually became.

  • Like 1

Swedes, go to: Spel2, for the latest game reviews in swedish!

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