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everything static is 2D i think. they use pre-baked in information to indicate things like interactable objects, places where the background should be translucent (to create the illusion that your characters are behind something), where are legal pathways (in fact in both poe1 and deadfire there are places where they clearly got this wrong since you are unable to walk "behind" a wall in places even if you could a few steps earlier), elevation levels, etc.

 

i *suspect* (but am not sure) that everything animated and/or moving is a 3D object. In BG/2 it would have just been a pre-baked animation, but because of the dynamic lighting involved I suspect it's real-time 3D.

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