November 14, 20196 yr This is not something that I expect to be considered for a patch of DLC for TOW, but maybe something to consider in the future. Having recently changed the settings in the game so that I can see ALL dialogue options that are available, not just the ones I am close to reaching, it's really sad to see that failed skill checks in dialogue are simply not available. I understand that it requires a whole load of new responses from NPCs, but some of those options and the responses in New Vegas were comedy gold. The [Dumb] dialogue choices get a lot of love from everybody as far as I can tell, but the inept responses in New Vegas were just as good. Trying to pass an Intimidation check with my stick figure scientist should be an amusing little moment, not simply greyed out until my meathead playthrough. I had the game issue with Tyranny and Pillars of Eternity as well. Edited November 14, 20196 yr by UrbaNebula
November 14, 20196 yr I don't mind dialogues not being executed as skill checks as I feel that could promote a more save-scummy playstyle and so on... But as with the [Dumb] dialogue options I wouldn't mind also seeing dialogue options for other stat deficiencies, like [Weak] or [Clumsy] or [Unperceptive] or [Emotional] or the likes. My Twitch channel: https://www.twitch.tv/alephg Currently playing: Roadwarden
November 14, 20196 yr 4 hours ago, algroth said: I don't mind dialogues not being executed as skill checks as I feel that could promote a more save-scummy playstyle and so on... But as with the [Dumb] dialogue options I wouldn't mind also seeing dialogue options for other stat deficiencies, like [Weak] or [Clumsy] or [Unperceptive] or [Emotional] or the likes. What they did with low intelligent builds in FO 1&2 is awesome and added to the re-playability of those games.
November 15, 20196 yr yes, failed skill check dialogue is great however, in this Obsidian, obligation-filler before becoming part of microsoft with a low budget game, i can accept it
November 16, 20196 yr On 11/14/2019 at 8:12 PM, algroth said: I don't mind dialogues not being executed as skill checks as I feel that could promote a more save-scummy playstyle and so on... But as with the [Dumb] dialogue options I wouldn't mind also seeing dialogue options for other stat deficiencies, like [Weak] or [Clumsy] or [Unperceptive] or [Emotional] or the likes. more attribute related dialogue will be nice maybe something like frantic or irritated more suit for low temperament
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