February 27, 20196 yr Hello guys, It is not a really a bug. But a near-bug since 1.0. There is a delay when an ennemy is KNOCK UP. During this delay, the ennemy becoming untargettable. (red circle disapear and reappear few seconds after) All the orders of others companions are cancelled because during a brief moment = no presence. It is pretty annoying. I tell you this because I have recently created a team with a lot of Fighter and Mule kick. And each micro cancelled add a lot of new micro for each action cancelled. Eg : 1. Mule kick 2. Mule kick 3. Flame of devotion 4. Flame of devotion 5. Mule kick The character ONE (1) will touch. Ok. Because it is Mule kick (and knock up more exactly) Characters 2, 3, 4, 5 will have cancelled orders. (It is like Knock up make a target invisible for few seconds) Ok... So I must give them orders again. (Micromanagement +++++) You see ?^^ It's so annoying, that the best strategy with a lot of 'knock up" in this kind of case, is to give a different target to everyone, to avoid crossing attacks! More ! Sometimes with a bad luck, the action of OTHERS members of the team occurs just DURING the knock up^^ and here, there is no effect at all (doing in the wind like we said in french). So... The solution ? Make targetable/damaging the ennemy even during the "knock up" animation. There is no RP reason to make a target less accessible during this moment. On the contrary, it is the moment when he is the most vulnerable. Edited February 28, 20196 yr by theBalthazar
February 28, 20196 yr I have also seen that many enemies, are actually not knocked-up. For example: Rathun. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
March 2, 20196 yr Author Hello, I add a video to explain even more the problem : _______________________ At 0:17+, Aterro, a Wizard - Fighter hit and miss because of Knock up of Thanys Rae, more he lose his point because he started the action. There is no "test" (Miss, Graze, Hit, Crit), because the target is not "here"...(knock up) _______________________ At 0:41+, Thanys Rae, a chanter - Fighter, hit a target. Aterro cancel immediatly my last order... _______________________ At 1:00+, It is the opposite situation. Aterro hit, Thanys rae cancel the order.... _______________________ At 1:12+, Thanys hit, Aterro cancel. In short : If I give 5 orders, each time, 1 execution and 4 cancel (if it is a single target ability AND on the same target) Voila !... Edited March 2, 20196 yr by theBalthazar
March 2, 20196 yr Maybe just make it a longer prone, instead of knock up? PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
March 2, 20196 yr Author Obsidian : You underestimate my power. You can't touch me when I flight. Balthazar : Don't try it. https://youtu.be/8631ukAVr6g?t=155 Edited March 2, 20196 yr by theBalthazar
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