mychal26 Posted February 13, 2019 Posted February 13, 2019 Never noticed this as an issue for RTwP, but it's a major nuisance for TB. Enemies will constantly displace other enemies when there is not enough room in order to attack. Many times I've had enemies push others enemies until a half circle forms around a character (with, for example, all the enemies attacking the very front of a character and then being displaced towards the sides) - it's very bizarre. It would be nice if the enemies in TB mode were effectively fixed in place when it's not their turn.
Sheyde Posted February 13, 2019 Posted February 13, 2019 Just to add to this, it happens with allies too. A few times my guys will move a tank out of engagement range and mess with some of that engagement interaction. It's a bit annoying, but rectified in the following round. TB makes this a bit more apparent, and sometimes causes you to not make disengagement attacks when you had previously positioned a character to do just that. While a minor inconvenience, it's still something I hope could be changed in upcoming patches.
Scais Posted February 13, 2019 Posted February 13, 2019 In my experience, my own allies will get stuck on each other and not be able to move. But then enemies easily shove each other out of the way instead of getting stuck in a choke point.
SChin Posted February 21, 2019 Posted February 21, 2019 Hey everyone! Thanks for the feedback about the pushing during combat! Fortunately we have this one in our system for the team to consider. If you have anything else to say about the pushing, please feel free to continue to do so as I will be linking this thread to that report. Thanks everyone!
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