The auto engagement works for enemies, at least from one fight I observed against the Ironclad, where he just automatically engaged Eder, and sadly it doesnt work for us, unless we manually pick the enemies, yes, even after attacking and moving, as long as the turn doesnt end. (I turn on auto turn, which makes my tank most of the time not engaging anyone lese beside the on he is attacking)
As for enemies, it seems to work most of the times, as long as we walk within their engagement coverage. There is also a possibility that the coverage area simply too small or not calculated correctly in turn base mode, since the pathing system itself still kinda worked weirdly. It might be nice to maybe add some sort of engagement area circle to each character that have engagement capabilities.
Some games like Divinity has some sort of circular area around the char whenever someone get close to them (this works as some sort of proximity beacon and kind of indicator if you would be walking to close and might then trigger an engagement).
At least few things are certain:
1. Enemies always auto engage when you get close to them, but it doesnt work the other way around.. My Eder supposed to engage enemies but they seem to just pass by him, even when they walk truly close to him. and just walk right to my back liner mages.
2. For player, moving close doesnt trigger engagement as well, especially after triggering The defense stance from Fighter class. In my playthrough my Swashbuckler Eder, with +1 engagement from Rogue passive and Shield equipped.
Sometimes he engages 2 enemies, but most of the time only the attacked enemy will get engaged, even when other enemies get close to Eder and attacking him, he still only engage one enemy, despite the passive and shield.
Edited by nivodeus, 14 February 2019 - 03:59 AM.