Eviper44 Posted January 27, 2019 Share Posted January 27, 2019 Is Two Weapon Style Ability useless in Turn Based? Says -15% Weapon Initiative when dual wielding. Does this mean the only thing it gives you is a 15% boost to Initiative? No addition hits or anything? DO I hit which each weapon every round? Thank You for any insight Link to comment Share on other sites More sharing options...
Purudaya Posted January 28, 2019 Share Posted January 28, 2019 (edited) Is Two Weapon Style Ability useless in Turn Based? Says -15% Weapon Initiative when dual wielding. Does this mean the only thing it gives you is a 15% boost to Initiative? No addition hits or anything? DO I hit which each weapon every round? Thank You for any insight In RTWP mode, dual wielding automatically gives you an action speed bonus and Two Weapon Style adds another 15% on top of that, so the actual bonus to action speed is somewhere in the 30% area iirc. I'm not sure if the double bonus is present re: initiative in turn-based, but you could probably test it by entering combat with two weapons equipped (without TWS) vs. one weapon equipped and seeing if there's a difference in the turn order. If there is, then you can decide whether further improving your initiative is worth spending a point at level up. In turn-based, dual wielding apparently does mean attacking with both weapons every round, which was not the case in the default mode. This basically eliminates any reason to choose low-damage/previously high speed weapons like daggers and stilettos, so I wouldn't be surprised if this mechanic gets altered in a future patch. Edited January 28, 2019 by Purudaya Link to comment Share on other sites More sharing options...
Wormerine Posted January 28, 2019 Share Posted January 28, 2019 Recovery buffs from RTwP translate into initiative buff. Every attack done when dualwielding (unless you dual wield range and melee) is a full-attack: so attack with both weapons and -35% damage penalty. Link to comment Share on other sites More sharing options...
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