Wormerine Posted January 26, 2019 Share Posted January 26, 2019 Not so long a penalty of -35% was added to full-attacks to make spamming abilities with full-attack less potent. Not an ideal solution, but what can you do. However, in turn based mode using dual-weapons means doing a full-attack. Maybe mathematically it is still advantage to swing two weapons, but I just feel it sucks to get -35% penalty with every attack you make.How about going a more traditional route and for the turn-based mode giving the off hand aim penalty? I feel that would be more intuitive and rewarding. 2 Link to comment Share on other sites More sharing options...
TheMetaphysician Posted January 27, 2019 Share Posted January 27, 2019 I will say that even with the penalty dual-wielding feels more powerful than the other options. Link to comment Share on other sites More sharing options...
SChin Posted February 1, 2019 Share Posted February 1, 2019 Hey Wormerine! Thank you for the feedback on the full-attack penalty! If you have anything else to say about this, please continue to do so as I linked this thread to the report as a reference for the team to consider. Thanks again! Link to comment Share on other sites More sharing options...
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