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Posted

Not so long a penalty of -35% was added to full-attacks to make spamming abilities with full-attack less potent. Not an ideal solution, but what can you do. 

However, in turn based mode using dual-weapons means doing a full-attack. Maybe mathematically it is still advantage to swing two weapons, but I just feel it sucks to get -35% penalty with every attack you make.

How about going a more traditional route and for the turn-based mode giving the off hand aim penalty?  I feel that would be more intuitive and rewarding. 

  • Like 2
Posted

Hey Wormerine!

 

Thank you for the feedback on the full-attack penalty!  If you have anything else to say about this, please continue to do so as I linked this thread to the report as a reference for the team to consider.

 

Thanks again!

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