Squilla Posted January 26, 2019 Share Posted January 26, 2019 So I want to modify the amount of focus generated from Soul Mind. Disclaimer: I'm still a rookie at this. I found (i think) the values in laxg_statuseffects.gamedatabundle However, I'm having trouble parsing what governs the 'tick' amount per second. There's a Psion_SE_Triggerand also Soul_Mind_SE_Focus. I think what I want to edit is 'valueadjustment' or the 'multiply by' but I'm not having any luck when adjusting those values. Has anyone been under the hood with this new object and knows what to modify? Link to comment Share on other sites More sharing options...
MaxQuest Posted January 28, 2019 Share Posted January 28, 2019 The amount of focus generated by Soul Mind is governed by Soul_Mind_SE_Focus (id: eefa3643-4baa-4210-a9df-a8988e1e8a5b). There is "BaseValue" and "PowerLevelScaling". During the 4.0 beta the values were: "BaseValue": 1, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 1, "LevelIncrement": 2, "MaxLevel": 0, "ValueAdjustment": 1, "DurationAdjustment": 0 }So for every extra 2PL, Soul Mind was providing +1 extra focus per tick, i.e: focus_generated = BaseValue + ValueAdjustment * (current_pl - BaseLevel) / LevelIncrement; P.S. You can read more about it here: https://eternity.obsidian.net/game-data-formats/structures#statuseffectlevelscaling PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Squilla Posted January 28, 2019 Author Share Posted January 28, 2019 Thank you! I will dig into this more when I'm back from work, appreciate the insight. Link to comment Share on other sites More sharing options...
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