Wormerine Posted January 25, 2019 Posted January 25, 2019 As topic states. While we can see numerical movement range of enemies while they take their turns, I think that a circular, estimated movement range (in straight line ignoring obstacles - or not! if you feel fancy) when hovering over enemies would be a useful information to have when making decisions about positioning. 6
Triple - A Foxy Lad Posted January 25, 2019 Posted January 25, 2019 ye this kinda thing has been a feature in srpgs for as long as i can remember. good catch. +1 to implementing this if its at all possible. I AM A RENISANCE MAN
aralbald Posted January 26, 2019 Posted January 26, 2019 That will be very useful for planning positioning!
SChin Posted January 31, 2019 Posted January 31, 2019 Hey everyone! Thank you for the suggestion! I put it into the system for the team to consider before releasing the final version of Turn-Based Mode. If you think of anything else, please let us know! Thanks again! 1
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