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Posted

As topic states. While we can see numerical movement range of enemies while they take their turns, I think that a circular, estimated movement range (in straight line ignoring obstacles - or not! if you feel fancy) when hovering over enemies would be a useful information to have when making decisions about positioning.

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Posted

Hey everyone!

 

Thank you for the suggestion!  I put it into the system for the team to consider before releasing the final version of Turn-Based Mode.  If you think of anything else, please let us know!

 

Thanks again!

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