As per title - there was a similar problem in previous versions where the damage or healing numbers that appeared above characters during combat would remain stuck on screen until save and reload. This has mostly been fixed, but it looks like health regained from rings of regeneration still tends to get stuck on screen (primarily on the bottom, just above the action bar or other UI elements).
I can't say for sure, but this seems to be especially prevalent when making area transitions while a character is still regenerating - there will usually be a small cluster of stuck "1"s when the new map is loaded, requiring a save and reload. Not a major issue, but it is mildly annoying and it would be nice to see the last of this long-standing bug finally polished out.
Question
Purudaya
As per title - there was a similar problem in previous versions where the damage or healing numbers that appeared above characters during combat would remain stuck on screen until save and reload. This has mostly been fixed, but it looks like health regained from rings of regeneration still tends to get stuck on screen (primarily on the bottom, just above the action bar or other UI elements).
I can't say for sure, but this seems to be especially prevalent when making area transitions while a character is still regenerating - there will usually be a small cluster of stuck "1"s when the new map is loaded, requiring a save and reload. Not a major issue, but it is mildly annoying and it would be nice to see the last of this long-standing bug finally polished out.
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