Marigoldran Posted January 3, 2019 Posted January 3, 2019 (edited) To summarize: Streetfighter bonuses are massive. 100% extra crit damage. -50% recovery time. +50% damage against afflicted targets. Only problem is that to get them you have to be flanked and bloodied, i.e. when you're about to die. So the idea here is: Max Constitution and Max Critical hit Chance. With 30+ Con, at level 20 you have 600 health, which means that even if you're bloodied you're still sitting at 200-300 health, which is more than most characters. So start with 17 Con, and get Iron Wheel, which provides another +10 Con from wounds and add in a belt of Eaton Constitution for another +3 Con. This means you have 30 Con. Heath Orlan (10% Hit to Crit conversion if targeting same target as ally. Max Per, dump Res. Go one handed for +20% Crit chance. Use Min's fortune for even more crit chance. Or Whispers of the Endless Path for more attacks against multiple enemies. Net result: +20% crit chance from one handed, +10% crit chance from Heath Orlan, +10% crit chance from Dirty Fighting, +5% chance from Crit Passive, +Stacking crit chance from Min's Fortune. This means you'll crit every 1/3 attacks. With Devil of Caroc's armor and Cosmo's cat (lower armor recovery malus) and Streetfighters bonus and Swift Flurry, that means you attack once every 2-3 seconds. Add in the +100% Crit damage and that's a lot of damage for auto attacks. Also, with your 30 Con and +3 armor from Iron Wheel, you're tanky, even when bloodied meaning that you can comfortably fight in the front lines. Unlike other builds, this one is very simple to use. Once you have the right equipment (Devil of Caroc, Min's Fortune, Whispers of the Endless Path), all of which are found in Neketaka, the strategy is to teleport your rogue into a pack of enemies, get him flanked and bloodied, and watch him whale away with crits from auto attacks. Spend your wounds on Tenacious Blows for more might and penetration. Have a herald or two in support with summons and healing and enjoy. Edited January 3, 2019 by Marigoldran
Boeroer Posted January 3, 2019 Posted January 3, 2019 (edited) How do you switch from "getting bloodied" to "stay at bloodied" without getting knocked out too quickly? Besides the wound buildup that works for you automatically. Switching from INT to CON after getting bloodied maybe? Edited January 3, 2019 by Boeroer Deadfire Community Patch: Nexus Mods
baldurs_gate_2 Posted January 3, 2019 Posted January 3, 2019 I would rather go all in with BDD than to waste points in con. With liw deflection, you get critted alot, so the HP mean nothing.
Marigoldran Posted January 3, 2019 Author Posted January 3, 2019 (edited) A lot of sustained regen and occasional Lay of hands from nearby heralds. Also, Devil of Caroc has 11 armor. Add in Iron wheel for another +3 armor and the items that give +1-2 armor to nearby allies and that's 15-16 armor, which is enough even for crits. Also, summons to distract. Barring Deaths Door requires priests and doesn't work in long sustained fights. Spamming it also means that 1-2 of your other characters is doing nothing other than keeping the squishy character alive. Just keep Iron Wheel up at all times. There's no reason for the other as Int bonuses don't particularly matter for this character. With 600 health, it means that even if you're bloodied you still have 300 health, which is reasonable for a front line tank (in "heavy" armor [Caroc's with Iron Wheel bonus] albeit with low deflection). Max Con. Max Per. Dump Res. Keep Int at 10. Split remaining points in Might and Dex or put it all in Might. You've got a front liner that does good damage, and is reasonable tanky, too. Edited January 3, 2019 by Marigoldran
Boeroer Posted January 3, 2019 Posted January 3, 2019 You didn't understand. First you want to get bloodied. So you need to get damaged. If you get damaged, you can't just stop getting damaged as soon as you get bloodied. Hence my question how you plan to switch between "bring me down to bloodied" mode to "I stay at bloodied without dropping further" mode. That's why I said that one could start with INT instead of Iron Wheel. Of course it doesn't do much - except it lets you have lower AR and health so that you can get near death quickly - and then switch on Iron Wheel to immediately get +10 Con (and thus +50% of max health back) and +3 AR. Wouldn't that be a rel. low micro solution? Else you would have to use targeted healing from other party members - or it might take too long to get bloodied. Deadfire Community Patch: Nexus Mods
Marigoldran Posted January 3, 2019 Author Posted January 3, 2019 (edited) Lay of Hands with Robust provides consistent healing over time to mitigate incoming damage after bloodied. Remember, all my parties have at least 2 heralds. Also, regen from chants and summons to distract. Starting at Int and switching to Con is fine, but its too much micro for me Edited January 3, 2019 by Marigoldran
baldurs_gate_2 Posted January 3, 2019 Posted January 3, 2019 A lot of sustained regen and occasional Lay of hands from nearby heralds. Also, Devil of Caroc has 11 armor. Add in Iron wheel for another +3 armor and the items that give +1-2 armor to nearby allies and that's 15-16 armor, which is enough even for crits. Also, summons to distract. Barring Deaths Door requires priests and doesn't work in long sustained fights. Spamming it also means that 1-2 of your other characters is doing nothing other than keeping the squishy character alive. Just keep Iron Wheel up at all times. There's no reason for the other as Int bonuses don't particularly matter for this character. With 600 health, it means that even if you're bloodied you still have 300 health, which is reasonable for a front line tank (in "heavy" armor [Caroc's with Iron Wheel bonus] albeit with low deflection). Max Con. Max Per. Dump Res. Keep Int at 10. Split remaining points in Might and Dex or put it all in Might. You've got a front liner that does good damage, and is reasonable tanky, too. I had 26+ Armor with my holy slayer and still got critted a-lot.
Marigoldran Posted January 3, 2019 Author Posted January 3, 2019 Armor has nothing to do with getting critted. What it does do instead is to mitigate crits.
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