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Featured Replies

I'm making a simple mod to allow a cipher to target themselves with their own abilities (I like to play solo, and losing some of my best abilities because i don't have an ally to cast them on was annoying), but I've run into a bit of a snag, amplified thrust doesn't appear to do anything when the cipher hits themselves with it.

 

Amplified thrust is split into three sections in the attacks.gamedatabundle Amplified_Thrust_AllyTarget, Amplified_Thrust_Hostile, and Amplified_Thrust_Ranged, I've only made changes to AllyTarget (changing the targeting parameters from allynotself to ally) so i figure the problem must be with one of the other two (Perhaps it has something to do with the fact that Amplified_Thrust_Ranged has a NotSelf targeting parameter?)

 

Any advice or instruction would be appreciated!

If i understood correctly the game will first check the Ranged parameters so you have to change this one either to "Ally" or "All" (which would include hostile targeting). ;)

There was a mod for this already on the Nexus, but it's hidden now because 4.0 stopped it from working evidently. Good chance the author is planning to fix it though.

"As the murderhobo mantra goes: 'If you can't kill it, steal it.'" - Prince of Lies

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