Brom105 Posted December 28, 2018 Posted December 28, 2018 Hello my friends ) Someone check the Bellower chanter sub class ? I wonder if its good.. Lets say if you have 5 parches points (PL its called ?) and you summon lower creatures like skeletons, how much greater the duration and all there stats will be ? *Maybe they become OP or changed to stronger ones ? if they die, and you got the next upgrade of the skeletons (dont remmber the name) they will revive stronger to ?
Boeroer Posted December 28, 2018 Posted December 28, 2018 Summons don't scale with power level but only char level. So bonus PLs don't do anything for your summons' stats. Power Level bonuses are very good with Eld Nary's + Upgrade though. Deadfire Community Patch: Nexus Mods
Enoch Posted December 28, 2018 Posted December 28, 2018 Summons don't scale with power level but only char level. So bonus PLs don't do anything for your summons' stats. Power Level bonuses are very good with Eld Nary's + Upgrade though. Until that point, it should also be decent with upgraded Thrice Was She Wronged. I'm not sure if the basic 3 zaps count as projectiles for Power Level scaling (is the "Thrice" inherent in the spell, or is it "at least Thrice"?), but I'm fairly certain that the Bounce added by the upgrade gains bounces as the Caster power level grows above 3. The trick is that it's a rather small AoE, and the spell benefits greatly as the number of targets within it increases. So you've got to do some work to get your enemies clustered. Bring a Wizard-- Combusting Wounds magnifies the damage here considerably.
Boeroer Posted December 28, 2018 Posted December 28, 2018 That might be. I actually never tested it with increased PL. Unfortunately Seven Nights doesn't add "projectiles" with PL. That would be so neat... Deadfire Community Patch: Nexus Mods
Frak Posted December 28, 2018 Posted December 28, 2018 Summons don't scale with power level but only char level. So bonus PLs don't do anything for your summons' stats. Power Level bonuses are very good with Eld Nary's + Upgrade though. Until that point, it should also be decent with upgraded Thrice Was She Wronged. I'm not sure if the basic 3 zaps count as projectiles for Power Level scaling (is the "Thrice" inherent in the spell, or is it "at least Thrice"?), but I'm fairly certain that the Bounce added by the upgrade gains bounces as the Caster power level grows above 3. The trick is that it's a rather small AoE, and the spell benefits greatly as the number of targets within it increases. So you've got to do some work to get your enemies clustered. Bring a Wizard-- Combusting Wounds magnifies the damage here considerably. Thrice is inherent. It is three times pr target. Bellower should (haven't tested that much) get more accuracy, more damage pr hit and more bounces. Ypu can play a bellower as a frontliner, ala skald. Your invocations will be fewer, but more precise and do more damage. Nerf Troubadour!
Brom105 Posted December 28, 2018 Author Posted December 28, 2018 So why to take bellewer instead of skald ? How much bonus bellewer realy get ? Is it worth it ?
Boeroer Posted December 28, 2018 Posted December 28, 2018 I think the question should be "why Bellower instead of Troubadour?". Deadfire Community Patch: Nexus Mods
Frak Posted December 28, 2018 Posted December 28, 2018 (edited) So why to take bellewer instead of skald ? How much bonus bellewer realy get ? Is it worth it ? Bellower can also be a support, just not summons. Also bellower is ... force! Skald throws out cheap offensive invocations, that might miss. Bellower has power and gusto. Skald is Aloth-like. Bellower is Durance-like. Can't give you numbers. Haven't tested it that much. I'm more into the RP of a class than powergaming. Edited December 28, 2018 by Frak 1 Nerf Troubadour!
Frak Posted December 28, 2018 Posted December 28, 2018 I think the question should be "why Bellower instead of Troubadour?". 'Tis easy. 'Cause troubador spells trouble. Vailian concept. Nothing good ever came from Old Vailia. Nerf Troubadour!
TheWeaver Posted December 28, 2018 Posted December 28, 2018 I think the question should be "why Bellower instead of Troubadour?". I thought the question was "Monks?" (or was that the answer). In all seriousness though the trade-offs between vanilla, skald, and bellower seem pretty reasonable -- until you've played a Troubadour. And then they all feel slow . 1
Enoch Posted December 29, 2018 Posted December 29, 2018 (edited) Alright, I can't figure out Thrice. A PL5 War Caller Skald using "Her Revenge Swept..." against a single foe (so no bounces) is getting 5 attack rolls. Doing so with a single foe within the AoE and a second foe within the Bounce range gets 5 rolls against the first enemy, and 2 against the second. I didn't screenshot that one, but I think all the first-enemy attacks hit or crit, in case that effects whether a Bounce happens or not. Empowering the invocation against a single foe gets... 5 attack rolls. I tried another iteration with 2 enemies in the AoE, and I just couldn't piece it together. Lots attack rolls and it's very hard to distinguish the initial Thrice from the "Her Revenge Swept" Bounce. That's about as much as I'm willing to concentrate on this on a Friday night. Edited December 29, 2018 by Enoch
Boeroer Posted December 29, 2018 Posted December 29, 2018 (edited) I think it "only" gains base damage and PEN like most damaging spells. The number of attacks or jumps don't seem to get increased unfortunately. Edited December 29, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
Frak Posted December 30, 2018 Posted December 30, 2018 BTW, I tested a thing. Summons might not get increased stats (not sure, haven't turned on damage text), but their duration is increased due to the extra PL with bellower. Nerf Troubadour!
Boeroer Posted December 30, 2018 Posted December 30, 2018 Yes. Only the base duration scales with power level. Not the sommoned creatures themselves. Same with summoned weapons. Deadfire Community Patch: Nexus Mods
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