Boeroer Posted December 11, 2018 Posted December 11, 2018 (edited) Hi, I recruited an Ancient Adventurerer and raised him to lvl 20 (hired at lvl 16 then used the console to add enough xp for lvl 20). The lvl-1 sporelings are supposed to scale with char level (Power Level would be better but that's another topic). Now: - PEN stays at 7 base (that's bad) - ACC gets +6 from level (?) and is now at 36 (!) at lvl 20 (that's really bad) - damage doesn't scale at all - health scales but is a mere 108 at lvl 20 (that might be ok, no idea) I know there should be some motivation to use the higher tier summons - but it's not nice if the low level ones can't do anything later on. I feel really sorry for those poor squishy mushrooms... Maybe coat them with resin or so? Edited December 11, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
0 Boeroer Posted December 11, 2018 Author Posted December 11, 2018 (edited) I know from other users that their Sporelings have other numbers (e.g. 130+ health, others 195 health with a multiclass char). So either it's the same scaling "hickup" I had with the Furyshaper wards (Fear Ward stayed at 30 ACC) or something's not working properly. Other summons (Call of the Primordials, Aspect of Galawain and so on) scale properly. Edited December 11, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
0 Stardusk78 Posted December 13, 2018 Posted December 13, 2018 I know from other users that their Sporelings have other numbers (e.g. 130+ health, others 195 health with a multiclass char). So either it's the same scaling "hickup" I had with the Furyshaper wards (Fear Ward stayed at 30 ACC) or something's not working properly. Other summons (Call of the Primordials, Aspect of Galawain and so on) scale properly. I can confirm that this problem has persisted after the patch has gone live. The sporelings are still pretty messes up.
0 Boeroer Posted January 14, 2019 Author Posted January 14, 2019 This seems to be in line with the problems of the other summons: they all don't scale properly. Deadfire Community Patch: Nexus Mods
Question
Boeroer
Hi,
I recruited an Ancient Adventurerer and raised him to lvl 20 (hired at lvl 16 then used the console to add enough xp for lvl 20).
The lvl-1 sporelings are supposed to scale with char level (Power Level would be better but that's another topic).
Now:
- PEN stays at 7 base (that's bad)
- ACC gets +6 from level (?) and is now at 36 (!) at lvl 20 (that's really bad)
- damage doesn't scale at all
- health scales but is a mere 108 at lvl 20 (that might be ok, no idea)
I know there should be some motivation to use the higher tier summons - but it's not nice if the low level ones can't do anything later on.
I feel really sorry for those poor squishy mushrooms... Maybe coat them with resin or so?
Edited by BoeroerDeadfire Community Patch: Nexus Mods
3 answers to this question
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