slopesandsam Posted December 8, 2018 Share Posted December 8, 2018 One thing I've always thought would be cool is if the character creation process in an RPG was somehow incorporated into the world and the story - in basically the same way that Fallout incorporated the game's UI into the story by making the PipBoy. So, for instance, if you're playing a game where the player character is a clone, then the character creation is presented to the player as some sort of DNA manipulation system where the clone is genetically engineered to fit the specifications (ie: the stats the player has chosen). When I watched the Outer Worlds trailer for the...twentieth time, it occurred to me that it'd be cool if the character creation in the game is presented as old guy/narrator searching some sort of catalog that lists all the passengers in hibernation, and by entering your stats (which will presumably use the new non-numeric system Tim has talked about) you narrow his search down to a single passenger. I'm not presenting this as a suggestion, just a wouldn't-it-be-cool-if type thing. I just sort of like the idea that your character is just a random, plucked from many simply because on paper they look like they suit the old guy's needs. 3 Link to comment Share on other sites More sharing options...
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