Hoo Posted November 4, 2018 Posted November 4, 2018 As far as I know, Terrified cannot activate the Disengagement Attack. Is there any way to do the attack actively? Could Push effect do it?
Guest Psychovampiric Shield Posted November 4, 2018 Posted November 4, 2018 Just in case you are attempting to build around disengagement attacks, read this: https://forums.obsidian.net/topic/101940-engagedisengage-is-a-mess/ https://forums.obsidian.net/topic/102487-enemies-pushingmoving-each-other-out-of-the-way/
Boeroer Posted November 5, 2018 Posted November 5, 2018 No, afaik there's no way to force disengagement attacks. I mean besides creating 4 naked lvl-1 hirelings with 3 CON and 3 RES and one tank maybe. Deadfire Community Patch: Nexus Mods
Hulk'O'Saurus Posted November 5, 2018 Posted November 5, 2018 (edited) I believe that Evasive Roll COULD do disengagement attack on enemies. While I have not actively sought after that particular aspect of it, if you watch video bellow at 5:40 mark, you will notice that an engaged enemy suffers a disengagement attack when the ranger changes positions with Evasive Roll. I am not exactly aware how that is, though. Edit: I've also noticed something similar with Spirit Tornado, although, again, I can't confirm right now. I suspect if you terrify with a different character, the enemies may suffer a disengagement attack. Edited November 5, 2018 by Hulk'O'Saurus
Boeroer Posted November 6, 2018 Posted November 6, 2018 (edited) It may be that enemies react to your evasion (and try to go somewhere else because you are about to leave anyway) before you are actually really gone. I suspect the decision to move and the disengagement check are done after calling the evasion action but before the ranger is really gone - which might lead to such an effect from time to time. Or in other words: the AI's decision-making is too fast. Edited November 6, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
Hulk'O'Saurus Posted November 6, 2018 Posted November 6, 2018 It may, indeed, be just that - a wonky interaction. It would have been cool if you could do it on demand. But as it is, I can't force it all the time. 1
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