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[Class Build] Sorcerer: Elemental Arsenal

class build sorcerer druid fury wizard Crowd Control Versatile Damage Dealer DPS

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#1
Beriel

Beriel

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Sorcerer, Fury edition

 

Wizard : No Subclass

Druid : Fury

 

Version : 3.0.1

Difficulty : PotD

Solo : untested, unlikely.

 

After my first sorcerer run I decided do away with the niceties, I realised that I was using only half the spells I had, some of them I had used about once in the entire run, and PEN was a real pain in the ass for the later third of the game.

 

Race : Any, I played Aumauna

Background : Rauatai & Scholar (or one of the other giving Metaphysics)

 

Skills : Metaphysics and Athletics

 

Stats :

MIG : 16

CON : 8

DEX : 12

PER : 18

INT : 16

RES : 8

 

To be boosted with Gift of the Machine, Effigy Ressentment, Cauldron Brew, Savage Cunning (I wanted to go all PER but I forgot to change effigy, so it was DEX)

 

Grimoire : Ninagauth’s

 

Weapons : dagger and medium shield (start), Cadhu Scalth (Old City) & Griffin’s Blade (Random encounter Neketara), Chromoprismatic Staff (Nemnok)

 

Armor : Aloth’s Leather Armor

Rings : Kuaru's Prize (Huana Quest line), Ring of Greater Regeneration (Brass Citadel Shop)

Gloves : Firethrower’s Gloves (Berath’s Blessing Merchant or Ashen Maw)

Belt : The Undying Burden (Delver’s Row Shop)

Boots : Leaping Boots or Footprints of Ahu Taka (Whenaru Cleft)

Headgear : Horn of the Bleak Mother (or any +PER)

Necklace : Protective Eothasian Charm (Gorecci Street)

Cloak : Cloak of Greater Protection or Shroud of the Phantasm (Berkerna’s Observatory)

 

Abilites: Free (f), picked upon leveling (p), Grimoires (g). Abilities I won't use are unmentioned.

 

lvl 1: Dancing Bolts (f), Chill fog (p), Sunbeam (p)

lvl 2 : Fleet Feet

lvl 3 : ADL (p)

 

lvl 4 : Infuse with Vital Essence (p), Burst of Summer Flame (f), Insect Swarm (p)

lvl 5 : Weapon and Shield Style (p)

lvl 6 : Automn Decay (p)

 

I didn’t write in Burst of Summer Flame at the beginning, but that’s because I didn’t notice the cast time. It’s a great little instant damage button, sometimes Insect Swarm is not the right spell.

 

lvl 7 : Returning Storm (f), Infestation of Maggots (p), Expose Vulnerabilities,(p), Ninagauth's Death Ray (g), Fireball (g)

lvl 8 : Llengrath’s Displaced Image (p)

lvl 9 : Combat Focus (p)

 

lvl 10 : Hail Storm (f), Calling the World's Maw (p), Ninagauth's Shadowflame (g), Secrets of Rime (p)

lvl 11 : Overwhelming Wave (p)

lvl 12 : Heart of the Storm (p)

 

Hail Storm is not great except for its massive AOE, I enjoyed using it as a out of stealth opener.

 

lvl 13 : Plague of Insects (p), Relentless Storm (f), Rapid Casting (p), Ninagauth's Bitter Mooring (g)

lvl 14 : Embrace the Earth Talon (p)

lvl 15 : Llengrath's Safeguard (p)

 

lvl 16 : Sunlance (f), Venombloom (p), Death Ring (g), Ninagauth's Freezing Pillar (g), Gaze of the Adragan's (p)

lvl 17 : Scion of Flame

lvl 18 : Spirit of Decay

lvl 19 : Rusted Armor (p), Tayn's Chaotic Orb (p), Ninagauth's Killing Bolt (g)

lvl 20 : Accurate Empower

 

This is not a difficult build. Stay back, buff, throw a Stun/Blind/Paralyse, look for the smallest AR/Defense rating, cast, repeat. Plenty of room for adaptation, no grimoire/weapon switching, no PL to keep track of.

The last quarter of the game was spent casting CC in a chain and watching every possible ennemy getting their ass helplessly handed to them by Eder and Maia, while still having the highest dps.


Edited by Beriel, 09 October 2018 - 09:41 AM.

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#2
Hulk'O'Saurus

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From the top of my head:

 

I don't see you listing Slicken. Ninagauth's will give you that spell and it's a very good tool to have. It will help you with those long Druid casts, too. 



#3
Beriel

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I didn't list slicken because despite reading repeatedly how good a spell it was, I never liked it nor did it do good for me too compared to a fleet feet and chill fog opener, which was pretty awesome for the first 9 levels.



#4
Hulk'O'Saurus

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You can always add Adriatic Glow on top of that for another +1 cast on level 1. Slicken after Chill Fog will generate much needed space and time. 

 

Once you see how good it actually is, you won't go back. 



#5
Beriel

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You can always add Adriatic Glow on top of that for another +1 cast on level 1. Slicken after Chill Fog will generate much needed space and time. 

 

Once you see how good it actually is, you won't go back. 

Tried it. Repeatedly. I really overhauled my playstyle to go from normal and "letting the AI work" to PotD and micromanaging and I read extensively on this forum to find advice, and I just don't like Slicken. Plus even with homemade AI Eder and Pallegina ALWAYS end up in it and I'm out of walls for this squishy guy, it just doesn't feel party play friendly.



#6
Hulk'O'Saurus

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Ah, sorry... I soloed the game too much xD... must be that. 







Also tagged with one or more of these keywords: class build, sorcerer, druid, fury, wizard, Crowd Control, Versatile, Damage Dealer, DPS

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