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There should be some latency for AI to reacting against conditions


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Posted (edited)

I think it would be cool to implement some latency for AI to react, like 200 ms to simulate human reaction time. Because now the AI feels a bit too robotic and weird imo.

 

When I mean AI, I mean both enemy AI and custom AI.

Edited by dunehunter

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There should also be a random delay in ms between the issuance of the command to move and the action's actually occurring—that's how Infinity Engine games avoided the synchronized robot party effect. Here's to hoping, am I rite? :)

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