dunehunter Posted September 18, 2018 Posted September 18, 2018 (edited) I think it would be cool to implement some latency for AI to react, like 200 ms to simulate human reaction time. Because now the AI feels a bit too robotic and weird imo. When I mean AI, I mean both enemy AI and custom AI. Edited September 18, 2018 by dunehunter
0 AndreaColombo Posted September 18, 2018 Posted September 18, 2018 There should also be a random delay in ms between the issuance of the command to move and the action's actually occurring—that's how Infinity Engine games avoided the synchronized robot party effect. Here's to hoping, am I rite? 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
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dunehunter
I think it would be cool to implement some latency for AI to react, like 200 ms to simulate human reaction time. Because now the AI feels a bit too robotic and weird imo.
When I mean AI, I mean both enemy AI and custom AI.
Edited by dunehunter1 answer to this question
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