Description: "A full immersion roleplay build designed to offer respectable single-target damage and excellent defensive buffs and Afflictions."
Mood Music: TBD
In-Character Description: After a rather unremarkable childhood, this character rose to some small prominence in the Valian Republics as both a researcher and an information gatherer, putting his skills at subterfuge, sabotage, and soul reading toward reaping significant profits for those merchant-affiliates who hired him. Remaining a healthy emotional distance from most people, the only individual he doted on was his younger sister - who had undergone a violent Awakening in her early childhood and remained the focus for much of his research into Animancy. Uplifted from poverty, with a good head for numbers and an excellent grasp of languages, his prospects were quite good. That is, until circumstances conspired to leave him the steward of a broken, cursed fortress in the Dyrwood. Deciding to make the most of it, he sent a missive back to the Republics, explaining that he was indisposed and proposing ways in which to turn the situation to the Republics' advantage.
Things were going quite well, until the giant statue woke up, destroyed his keep, killed most of his employees, and ran off towards the Deadfire with a good portion of his soul.
Out of Character description: Compared to my Brute, who's very much a "Ram them and rob 'em," type character, this character prefers to utilize subtlety whenever possible. That said, he's not against the occasional act of piracy, especially against those RDC dogs, but he operates with surgical precision and care, assassinating the enemy captain and mopping up the opposing crew before they've a chance to realize what's happened.
Blessings: Bonus Attributes, Bonus Skills, 5000 starting gold, Unique Item Vendor
Race: Pale Elf (For armor) or Human - The stat spread assumes Pale Elf.
Class: Mindstalker (Trickster/Soul Blade)
Culture: Old Vallia - Aristocrat
Skills: Stealth and Mechanics (With a splash of Arcana)/Insight and Diplomacy (With a splash of Metaphysics)
17 Might (13 Base + 1 Gift of the Machine +2 Berath's Blessing +1 Permanent Stat Boost)
10 Con (8 Base +2 Berath's Blessing)
17 Dexterity (12 Base +1 Chameleon's Touch +1 Pale Elf +2 Berath's Blessing +1 Aegor's Swift Touch)
20 Perception (16 Base +1 Pale Elf +2 Berath's Blessing +1 Chameleon's Touch)
21 Intellect (18 Base +2 Berath's Blessing +1 Old Vallia)
10 Resolve (8 Base +2 Berath's Blessing)
This build works with any race, really. Just move the stats around to fit what you want to do. Might consider putting the permanent stat boost in Dexterity instead of Might.
Level 1: (a) Soul Annihilation/Escape/Whispers of Treason
Level 2: Crippling Strike
Level 3: Tenuous Grasp
Level 4: Two-Weapon Style/Draining Whip
Level 5: Dirty Fighting
Level 6: Recall Agony
Level 7: Secret Horrors/Riposte
Level 8: Finishing Blow
Level 9: Hammering Thoughts
Level 10: Persistent Distraction/Mental Binding
Level 11: Body Attunement
Level 12: Combat Focus
Level 13: Borrowed Instinct/Deep Wounds
Level 14: Devastating Blow
Level 15: Ringleader
Level 16: The Empty Soul/Slippery Mind
Level 17: Mind Plague
Level 18: Keen Mind
Level 19: Echoing Horror/Deathblows
Level 20: Ancestor's Memory
Thoughts: This build is centered around emphasizing the Soul Blade concept of Cipher combat - that is, building up powerful Soul Annihilations while using the remaining Focus to keep enemies locked down for Rogue Sneak Attacks. This might not be as entertaining to some, but it does more comfortably fit a melee focused playstyle; most of the spells I do use are fairly snappy in terms of action speed, so they can be more efficiently weaved in between attacks.
Pet - Abraham (For reduced Recovery with armor as well as heal on kill. This character won't be getting as much mileage out of it as, say, a 2H AoE specced Barbarian would, but it's still something).
Weapons - Melee Set: Grave Calling/Rust's Poignard for fast Full Attacks. Then upgrade to Scordeo's Edge/Rust's once you get further into the game. Ranged Set (For early-combat Focus generation): Kitchen Stove and Thundercrack Pistol, for their 1/encounter and 1/rest AoE damage skills.
Armor - Devil of Caroc Breastplate for +2 Guile and further reduced Recovery. Also grants Intellect affliction resistance, so Charm immunity and Dominate being downgraded to Charmed (Which is good, because if it does hit I won't waste resources). Gipon Prudensco is another good option. While it doesn't have the DoC Breastplate's range of armor types, it can make you immune to Flanked/Engagement (Pick one) and offers Inspirations at the start of combat. Plus it wins out in terms of style points. It's one of the nicest looking pieces of armor in the game.
Head - Fair Favor for extra hit-to-crit and crit damage with our melee weapons. This build hurts for ways to generate hit-to-crit since we won't be playing a Barbarian.
Neck - Claim and Refusal for 10% damage dealt and taken. Otherwise, consider the Torc of Intellect as sort of a "Stat Stick" amulet.
Back - Cloak of Greater Deflection, because it synergizes with...
Hands - Bracers of Greater Deflection for +14 Deflection in total. Aegor's Swift Touch is another good choice here. It's effectively +8% Action Speed, which is ~3 extra Dexterity in that regard. Only with weapons though.
Ring 1 - Chameleon's Touch: A very good ring for any multiclass character. +1/+1 to two different stats (Or, if you build right, +2 to one stat) and +1 to two different skills.
Ring 2 - Ring of Prosperity's Fortune: Pricey, but once you build up a decent amount of personal capital (And this guy is all about profit), you get a pretty substantial hit-to-crit conversion from this beauty. Plus, I just like how the unique model looks.
Note: Can someone confirm whether or not the tooltip for the ability is fixed as of the latest patch? It kept showing *Missing String* before.
Waist - Upright Captain's Belt for +1 Con, Concentration, and immunity to Pull of Eora (For yet another means of CC). Alternatively, Gwyn's Bridal Garter for Dexterity affliction resistance. Afflictions are a big point of concern for this character.
Boots - Boots of the Stone (+1 Dexterity/+1 Resolve, Might resistance) and then upgrade to Rakhan Field Boots (+3 Corrode Resistance, and miniature Charge) on progressing the Vailian faction quest.
Whew! Here it is. If something's egregiously wrong, point it out in the comments and I'll edit it in the main post here. Also, if someone has any good mood music for this character (If I've done enough of a job of establishing the character's mood), please post links in the comments. I like having a playlist in mind when I roleplay.
Edited by Cyrus_Blackfeather, 17 September 2018 - 08:40 PM.