Hey guys! So, after doing a bit of experimenting with different Cipher builds, I've come up with an idea for a Mindstalker melee DPS that I want to try out on PotD (MAYBE with Deadly Deadfire installed and 1TTFFSSE's "Better Cipher" mod). I ran a bunch of tests with different builds, and this one offered the best blend of survivability and damage (Albeit single-target rather than AoE like the Ascendant single class or Transcendent). I'd like to share my rough notes so far and get feedback on stats, abilities, and equipment.
I tried to take staple Cipher spells that work well in melee, with (fairly) low casting times.
Race: Pale Elf - For both aesthetics, naming conventions, and the Burn/Frost armor resist.
Class: Soul Blade/Trickster
Culture/Background: Old Vallia - Aristocrat
17 Might (13 Base + 1 Gift of the Machine +2 Berath's Blessing +1 Permanent Stat Boost)
10 Con (8 Base +2 Berath's Blessing)
17 Dexterity (12 Base +1 Chameleon's Touch +1 Pale Elf +2 Berath's Blessing +1 Aegor's Swift Touch)
20 Perception (16 Base +1 Pale Elf +2 Berath's Blessing +1 Chameleon's Touch)
21 Intellect (18 Base +2 Berath's Blessing +1 Old Vallia)
10 Resolve (8 Base +2 Berath's Blessing)
Note: I don't remember the exact order you get all of the Trickster stuff, and the Wiki hasn't been updated properly. So, it's accounted for. It's just not 'here.'
Level 1: (a) Soul Annihilation/Escape/Whispers of Treason
Level 2: Crippling Strike
Level 3: Iron Will
Level 4: Two-Weapon Style/Draining Whip
Level 5: Dirty Fighting
Level 6: Recall Agony
Level 7: Secret Horrors/Riposte
Level 8: Finishing Blow
Level 9: Hammering Thoughts
Level 10: Persistent Distraction/Greater Focus
Level 11: Body Attunement
Level 12: Combat Focus
Level 13: Borrowed Instinct/Deep Wounds
Level 14: Devastating Blow
Level 15: Ringleader
Level 16: The Empty Soul/Slippery Mind*
Level 17: Disintegrate
Level 18: Keen Mind
Level 19: Echoing Horror/Deathblows
Level 20: Ancestor's Memory
Not sure about Greater Focus and Keen Mind for a Soulblade and how much they really matter, if at all. I might take Tactical Meld for extra damage/engagements as opposed to Keen Mind if those traits are worthless.
Weapons - A couple of different ways to take this. For the melee set, Grave Calling and Rust's Poignard seem like a really good pairing - a hard hitting MH weapon with a fast attacking OH weapon for Finishing Blows and Crippling/Blinding Strikes. Also consider an opener set with Kitchen Stove/Thundercrack Pistol to quickly pump Focus for debuffing/SA.
Armor - Devil of Caroc BP for extra Guile. Alternatively, GP for immunity to either Disengagement attacks (But not Engagement) or Flanked.
Head - Fair Favor. Hit-to-Crit and bonus Crit damage with both melee weapons utilized.
Neck - Precognition for extra crit damage on the first few attacks, and reduced crit damage on the first few attacks taken. Otherwise, not sure. I've also considered just going with the +2 Intellect generic necklace.
Ring 1 - Chameleon's Touch. Very good MC ring, +1/+1 to two attributes depending on class, and +1/+1 to two skills depending on class.
Ring 2 - Entonia's Signet Ring. +2 Diplomacy and +2 to all non-Deflection defenses per enemy engaged. Great when paired with Tactical Meld if I can work it in to the build. Might consider substituting for something else though.
Back - Cloak of Greater Deflection or Cloak of Greater Protection - Standard, really. Not sure if there are any other cloaks that synergize well with this character.
Hands - Bracers of Greater Deflection OR Aegor's Swift Touch for a bit of extra Dexterity and Action Speed with weapons (+5%, so ~2 Dexterity in regards to that)
Waist - Upright Captain's Belt, +1 Con and immunity to push/pull effects or Gwyn's Bridal Garter for resistance to Dexterity Afflictions (Leaning towards Gwyn's for more widespread applications)
Boots: Boots of the Stone (+1 Dex/Res, Resistance to Might afflictions) and then upgrade to Rakhan Field Boots through the Vallian questline for +3 Corrode AR and a per-Encounter mini Charge (Pre-nerf)
Disclaimer: When providing feedback, please keep the following in mind.
I've experimented with a lot of different Cipher builds before getting to this point. This build, for me, offers the best combination of what I want in terms of DPS and survivability. It might not be the highest damage of all Cipher multiclasses, but it's definitely up there, even with the Full Attack dual wield nerf. There's a billion (Well, really 10 - or more like 7 since Priest, Wizard, and Druid are terrible MC options for a Cipher) different ways to run a Cipher multi, and I feel like they could be, and often are, all viable in the game's current state. This one just seems the most fun, even if it might not be the most varied.
I'm also not going to min/max if I can help it. Stats will remain at 10 base, with Blessings, because playing as a timid, frail character is not fun for me from a roleplay sense. So don't just comment saying "Drop Resolve, you don't need it." Especially since this build is meant to engage enemies with Wizard defensive buffs.
Do you have experience with a build like this? Great, your feedback is highly appreciated.
Edited by Cyrus_Blackfeather, 12 September 2018 - 03:56 AM.