I'm not sure if this is a bug or if I'm doing something wrong. I'm using the most recent beta patch, but I don't know how long this problem has existed because I just started trying it a couple days ago.
I have a squishy, back-line caster with a custom AI that is only set to cast buffs at the beginning of combat, and to renew them when they run out. Other than that, I handle this character manually.
The AI works correctly, as long as the behavior is set to Aggressive.
However, this character is really squishy, really fast, and is usually wielding a melee weapon that enhances spell-casting. Which means the instant I'm done casting a spell, he runs very quickly straight for the enemies unless I catch him, and he often attracts attacks or engagement before I can get him turned around.
So I figured I'd change the AI behavior to Passive or Defend Self, but when I do so, he stops casting his buffs and just stands around when combat starts with the little "..." icon. (I assume he'd use his buffs if he was attacked, if that matched the criteria described for the specific behavior, but I haven't tested that, because having to deliberately run up to the enemy to activate the AI is even worse than setting the behavior to Aggressive.)
Is this how it's supposed to work? Is there a setting that I'm using incorrectly that would fix this?
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jww
I'm not sure if this is a bug or if I'm doing something wrong. I'm using the most recent beta patch, but I don't know how long this problem has existed because I just started trying it a couple days ago.
I have a squishy, back-line caster with a custom AI that is only set to cast buffs at the beginning of combat, and to renew them when they run out. Other than that, I handle this character manually.
The AI works correctly, as long as the behavior is set to Aggressive.
However, this character is really squishy, really fast, and is usually wielding a melee weapon that enhances spell-casting. Which means the instant I'm done casting a spell, he runs very quickly straight for the enemies unless I catch him, and he often attracts attacks or engagement before I can get him turned around.
So I figured I'd change the AI behavior to Passive or Defend Self, but when I do so, he stops casting his buffs and just stands around when combat starts with the little "..." icon. (I assume he'd use his buffs if he was attacked, if that matched the criteria described for the specific behavior, but I haven't tested that, because having to deliberately run up to the enemy to activate the AI is even worse than setting the behavior to Aggressive.)
Is this how it's supposed to work? Is there a setting that I'm using incorrectly that would fix this?
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