house2fly Posted September 16, 2018 Posted September 16, 2018 Base game Deadfire did XP just fine, the issue is they didn't think about how it could be expanded even though they knew they'd be doing DLCs
Guest Posted September 16, 2018 Posted September 16, 2018 If they just raised the level cap most people would stop complaining, even without adding additional power levels and abilities. A level cap of 30 would probably cover the game, all 3 DLCs, and the megabosses when they turn up. Or whichever class has the fewest abilities to choose from, make the level cap the amount of levels it would take for that class to be able to get everything I like your optimism, but I don’t share it. They would get roasted if they extended the level cap without adding new abilities, etc.
InsaneCommander Posted September 16, 2018 Posted September 16, 2018 I actually wouldn't mind if they added more levels and simply let us choose more of the lower level abilities. But without gaining much more hp, accuracy, etc. Otherwise the characters would become too powerful. Maybe they could let multiclass characters reach 8th (or 8th and 9th) and add a 10th level only for single class, which would include more empower points, +x power levels and so on. Anyway, I'm certainly not the best person to talk about balance, so who knows how this would work...
Verde Posted September 17, 2018 Posted September 17, 2018 I hope it isn't quite "the same kind of feel" as Fort Deadlight, which is to say I hope all the various ways to complete the quest actually work I agree. The funniest and easiest way is just to go the bomb route. No pt in the approaches once you know how easy it is.
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