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Posted

Okay, so... I love this weapon. I love the lore behind it, I love the fact that you essentially ABSORB A STORM into it to unlock one of its power levels, and I love the fact that it's one of the few pieces of gear in the game that has an elemental damage type as opposed to just a lash (So it uses best of shock/slash rather than slash/crush with a +15% or whatever shock lash). 

 

What I DON'T love is the fact that it can ONLY be upgraded to Superb, especially when Soulbound gear in the first game could be upgraded to Mythic (Which doesn't even EXIST in Deadfire, or so it seems). 

 

Also, while the stacking shock damage that can explode in an area on crit is good, and Ball Lightning is a great spell when aimed properly, I'm wondering if there aren't other additions that could be made to make the weapon even better, and fitting with the sheer audacity of the lore behind it. 

 

Some things I'm considering adding:

 

1. Swap the third and the fourth unlock requirements (30 critical hits and sailing into a storm) and have the third upgrade the weapon to Superb and the fourth to Legendary. I'm not sure if the first change can be implemented without screwing up the order in which the lore entries are unlocked, but I just think it's more thematically appropriate for the utterly insane act of sailing into a storm and then climbing into the rigging to unlock the final upgrade of the item, after all of the hard stuff is complete. If it screws up the in-game description, don't bother. 

 

2. Add Avenging Storm to the final unlock as a per-rest ability (Minor Spellbind: Avenging Storm). I'm not sure if this would be TOTALLY broken, since it's a PL8 spell, but the description fits - you essentially become a living conduit for a raging storm, which lines up nicely with the flavor text of the storm event. The energy of the storm passes through the voulge and into your Watcher. 

 

So, what do you guys think? Anything else you'd add? I just... really like this weapon, and I want to find ways to improve it. I might also consider adding the PoE2 Deadfire Tweaks mod as well, for the bonuses to two-handed weapons included. 

Posted

IIRC there were only two weapons that could reach Mythic in the original game, and most if not all of the other soul bounds maxed out at superb. Not getting legendary isn't that big a deal really, especially on a elemental dual damage type weapon.

 

Don't really think it needs to be changed tbh, if you're set on using it and really want a legendary weapon then maybe just change the final upgrade to also upgrade to legendary.

  • Like 1
Posted

IIRC there were only two weapons that could reach Mythic in the original game, and most if not all of the other soul bounds maxed out at superb. Not getting legendary isn't that big a deal really, especially on a elemental dual damage type weapon.

 

Don't really think it needs to be changed tbh, if you're set on using it and really want a legendary weapon then maybe just change the final upgrade to also upgrade to legendary.

 

I'm pretty set on using it just because I think it looks really cool, and fits the kind of aesthetic I'm going for. It's either that or Battleaxes and then having to wait a long while to get Oathbreaker's End. 

Posted

The weapon is fully functional as is, I mean if u are OK with using mods to boost a weapon u may as well use console and get oathbreaker whenever u wish? Both would be cheats imo

Posted

IIRC there were only two weapons that could reach Mythic in the original game, and most if not all of the other soul bounds maxed out at superb. Not getting legendary isn't that big a deal really, especially on a elemental dual damage type weapon.

 

Don't really think it needs to be changed tbh, if you're set on using it and really want a legendary weapon then maybe just change the final upgrade to also upgrade to legendary.

 

You remember correctly. Abydon's Hammer started Legendary and went Mythic after completing White March II. The Unlabored Blade started Superb and got gradually worse until, after doing a ginormous amount of damage while it was Terrible, it upgraded to full Mythic power. All other Soulbound Weapons capped off at Superb.

 

And yeah, LD's Voulge is fine.

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

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