Cyrus_Blackfeather Posted August 12, 2018 Posted August 12, 2018 Hey guys, So, I wanted to share the build ideas I had with you guys - they're under several different categories for (One hopes) easy reading - and get your opinions on them. These are, after a lot of thinking about it, going back and forth, chewing on it again, spitting it out, looking at the result, poking it with a stick, ... You get the idea. These are basically every build I've considered playing, and haven't tested yet. Now, here's the thing. I know all of these builds will work - because really, you have to be TRYING to find a synergy that doesn't work at least somewhat well in this game (I'm looking at you, Ghost Heart/Beckoner). So, that's not a concern for me. I want those with experience to look at each of these builds under the following lenses. Edit: I decided to give Wizards a fair shot and opened up a category for them. I''m bringing back my Evoker Sage, for the Pale Elf centric DLC. 1. Fun Factor: This one is the simplest. Which of these are just, genuinely, a blast to play? "Fun" is a highly subjective concept though, so hopefully the other categories will help to expand on that. 2. Variety: It's the spice of life! Which of these builds offers the widest range of "Things to do" in terms of attacks and special abilities? Keep in mind, I know Wizard is the most versatile class in the game. 3. Lack of cheese required: Builds that don't require abuse of certain game mechanics in order to be effective. 4. Fitting with the pirate theme: This is predominantly intended to be a Principi character, so I'm looking for builds that would benefit someone like that. 5. Aesthetically pleasing. This is a bit of a weird category, but hear me out. There's a few builds that, in order to maintain maximum efficiency, require using certain item combinations that just look really silly to me. Dual wielding a rapier with a large club, or a club and a spear in the offhand, for example. I want my Watcher to maintain a certain degree of dashing elegance when he fights. So, on with the show! Tanks: 1. Holy Slayer (Goldpact/Trickster): https://forums.obsidian.net/topic/104960-semi-complete-character-build-for-potd-holy-slayer-not-a-solo-build/ 2. Swashbuckler (Unbroken/Streetfighter or Unbroken/Trickster): https://forums.obsidian.net/topic/104916-wip-swashbuckler-tank-unbrokenstreetfighter-or-unbrokentrickster/ Single Target DPS: 1. Witch (Melee): A Berserker/Soulblade most likely, dual wielding with Soul Annihilation for that Witcher feel. Didn't get around to planning that one out yet, but a melee Witch seems pretty standard to be honest with you. I could also try a more spell-centric build with an Ascendant, as shown here... https://forums.obsidian.net/topic/104892-build-witch-the-banshee-build-very-high-damage-berserkerascendant-rdps-caster/ 2. Shadowdancer (Streetfighter/Nalpazca or Streetfighter/Shattered Pillar) (Melee/Ranged): Intended to be more of the Edward Kenway type pirate, who uses and abuses alcohol and drugs, but who's also really, REALLY good in a scrap. 3. Scout (Sharpshooter or Ghost Heart/Streetfighter, Assassin, or No-Subclass) (Ranged): I had this idea today, basically because of how ridiculous some people said Maia's damage could get, and looking at it, she doesn't seem to be able to do anything a normal Scout couldn't, just at higher range with more Interrupts. This would be a dual pistol/hand mortar short-to-mid range style character with a variety of guns at their disposal. If I went Streetfighter, I'd open up with a Blunderbuss modal attack in order to proc Distracted on myself for much more reduced reload, then lay into my marked target. 4. Marauder (Berserker/Streetfighter): It all comes back to this. Marauder is something of my albatross around here, it's the build I keep coming back to and looking at every so often. It definitely fits, thematically, for a pirate type character, but then I run into the issue of surviving as one. Poor Deflection means I'm more or less at the whim of the enemies if I draw their ire, though the amount of damage I can do is fairly ridiculous in its own right. The fact that I can't see my HP is also a problem, and the constant ticking Raw damage which apparently scales up pretty ridiculously over time. AoE Damage: 1. Sage (Helwalker/Evoker or Helwalker/No-Subclass): https://forums.obsidian.net/topic/103438-character-build-for-potd-sage-helwalkerwizard-thought-and-memory/ Needs a bit of a rework, but this is basically intended as a long range artillery character using spells like Fireball, Blast of Frost, and Ninagauth's Shadowflame. It has a distinct fire and ice theme, representing... something! It's also a Pale Elf, because at least Pale Elves aren't Drow. There's also a Spirit Lancer variant I could try for more of a melee spellcaster with self-buffing. Notably, roles I don't want to play myself are healer/party buffer. If there's any other standouts that I didn't mention for the DPS categories, please feel free to list them in your responses. Otherwise, remember the criteria I provided for how to judge each build, based on your own personal experience. Right now, I'm most leaning towards Scout. Ranger gets quite a few different special interactions, and I like the idea of the high accuracy it presents in tandem with the Rogue's own hit-to-crit and Driving Flight. Penetration seems like it could be a bit of an issue though, but there's food for that. I'm least leaning towards Marauder, simply because of a lot of poor experiences with it. The amount of management it requires is not that fun.
mant2si Posted August 12, 2018 Posted August 12, 2018 (edited) Holy Slayer is really good, it offer you a lot - DPS, Healing, Armor, Deflection, Invise, Afflictions. It's viable from start, easy to manage and you can play solo/party Edited August 12, 2018 by mant2si Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)
Cyrus_Blackfeather Posted August 12, 2018 Author Posted August 12, 2018 Holy Slayer is really good, it offer you a lot - DPS, Healing, Armor, Deflection, Invise, Afflictions. It's viable from start, easy to manage and you can play solo/party Alright! Everyone here seems to be saying "Go for Holy Slayer, you ginormous idiot!"
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