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[COMPANION BUILD] Tāwhirimātea, the God of Storms

Featured Replies

Max might and int, dump res, season to taste.

  • 4 weeks later...

A quick question regarding power levels: The Voulge gives +3 to Storm power levels. From what I can see in the descriptions, only the spells Returning Storm and Relentless Storm are tagged with the "Storm" keyword. Neither the Storm of the Seven Bolts nor the "Amira" invocations have the "storm" keyword - are you sure the Voulge affects these spells?

A quick question regarding power levels: The Voulge gives +3 to Storm power levels. From what I can see in the descriptions, only the spells Returning Storm and Relentless Storm are tagged with the "Storm" keyword. Neither the Storm of the Seven Bolts nor the "Amira" invocations have the "storm" keyword - are you sure the Voulge affects these spells?

Pretty sure it doesn't any more; I think it used to give +3 to Electricity power levels, though. Not sure, though.

 

That being said, Storm of Holy Fire (priest PL7 spell) does have the Storm keyword, so...

Edited by hansvedic

Usually it's only spells that originate from Druid: Returning/Relentless Storm, Avenging Storm, Maelstrom... maybe one of the wind spells and Blizzard as well.

 

Chanter's original invocations all don't have the Storm keyword.

 

Deltro's Cage gives you +2 to general shock PL. The Voulge +3 to storm "only". But of course those stack to +5 if your storm spells do shock dmg. For example this makes your storm spells last 25% longer (base duration which gets multiplied by INT) and amps up the dmg by 25% base.

Deadfire Community Patch: Nexus Mods

Usually it's only spells that originate from Druid: Returning/Relentless Storm, Avenging Storm, Maelstrom... maybe one of the wind spells and Blizzard as well.

 

Chanter's original invocations all don't have the Storm keyword.

 

Deltro's Cage gives you +2 to general shock PL. The Voulge +3 to storm "only". But of course those stack to +5 if your storm spells do shock dmg. For example this makes your storm spells last 25% longer (base duration which gets multiplied by INT) and amps up the dmg by 25% base.

Hailstorm also gets buffed by the Voulge.

  • 6 months later...

This is probably a long shot but does anyone have a general AI/Behavior file for this build? I've looked at making my own but the Druid/Chanter has so many abilities that it's overwhelming for a new player. 

  • 5 months later...

A bit of a necro post but: does anyone have a good AI schematic for this build? Looks really cool but I don't have the dexterity to handle both Tekehu and the Watcher at the same time.

Editor and Designer
Enhanced User Interface
Nexus Mods | Steam Workshop

  • 3 years later...

A little late to the party, but is this build still viable for 5.0?

11 hours ago, PooPooPod said:

A little late to the party, but is this build still viable for 5.0?

Yes, but as was said before: it's not correct that all of Tekehu's shock spells get +5 Power Level from Deltro's Cage + Lord Darryn's Voulge. Only Druid spells that carry the keywords "electricity" or "shock" and "storm" will combine +2 PL from the armor AND +3 from the Pollaxe. Those are in this build's case Returning Storm and Relentless Storm. Spells that are storms but no shock will get +3 PL, spells that are shock but not storms wll get +2 PL. That's still good but not as good as +5 PL of course. 

A SC Druid Tekehu could get +5 PL on Avenging Storm and Maelstrom. +5 PL on Maelstrom is very impactful as it boosts an already very powerful spell. If you combine that 5PL with the additonal 5 Power Levels you get from using an Empower point you can wipe most normal encounters right from the start, especially if you combine that with some of the passive abilities that can boost Empower further (like Accurate Empower).

However, the build presented here is very versatile - which is a great quality in itself and often more useful than being extraordinarily powerful at one particular thing (like electric storms).  

Deadfire Community Patch: Nexus Mods

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