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Hi all. As phrased above. If I dump the int attribute on let's say a fighter. Will all weapon effects (i.e. Paralysis) duration be reduced severely? Another example would be prone duration for tall grass.

Iirc majority of weapon effects (like stunning and overbearing) have their duration affected by INT.

Although in case of Disorienting and Persecuting I'm not sure.

 

 

Here's the list of their duration in dependency to hit quality at 10 INT: 

Desiccating (Captain Viccilos Anger)(on hit) : roll vs Fort | duration: 0 on miss; 3.0s on graze; 6.0s on hit; 9.0s on crit
Disorienting (The Vile Loners Lance)(on hit) : auto-applied | duration: constant 5.0s
Interfering (Lost Thayns Reach)(on hit)      : auto-applied | duration: 5.0s on hit; 7.5s on crit
Overbearing (We-Toki)(on crit)               : roll vs Fort | duration: 0 on miss; 1.5s on graze; 3.0s on hit; 4.5s on crit
Persecuting (St. Wygelts Cudgel)(on hit)     : auto-applied | duration: constant 6.0s
Stunning (Starcaller)(on crit)               : roll vs Fort | duration: 0 on miss; 1.0s on graze; 2.0s on hit; 3.0s on crit
Stunning (Godansthunyr)(on crit)             : roll vs Fort | duration: 0 on miss; 1.0s on graze; 2.0s on hit; 3.0s on crit
Wounding (Drawn in Spring)                   : auto-applied
Property effects:

- Desiccating: inflicts minor fatigue (-10% max. endurance, -10 accuracy)

- Disorienting: inflicts -5 all defenses

- Interfering: inflicts -5 accuracy

- Persecuting: drains 5 resolve from the target and you gain +5 Deflection

- Overbearing: chance to prone

- Stunning: chance to stun

- Wounding: +25% raw damage inflicted over time

 

* Have to note that prior to 3.04 there was a bug, where stunning effects were getting duration as if they crit. Here is the related bug report.

 

P.S. You might find this thread of use.

Edited by MaxQuest

  • Author

Ok, so it's in your best interest to go after attack speed effects/ damage etc. for weapons if you dump int.  Last question, for effects like wounding 25% damage over time...  If lets say the damage is 10 points over 5 seconds. 

Will low int do:

-nothing to this?

-% less damage based on lost duration? say 35% less if you dumped all int

-or all 10 points over less time? smaller duration.

 

Lol i swear last question thanks for the thorough answer.  That tall grass post was right on.

Last question, for effects like wounding 25% damage over time...  If lets say the damage is 10 points over 5 seconds. 

Will low int do:

A. nothing to this?

B. % less damage based on lost duration? say 35% less if you dumped all int

C. or all 10 points over less time? smaller duration.

Wounding is a DoT with "Fixed" damage. Intellect doesn't affect total damage dealt, but it still affects duration.

So the greater INT you have - the lower dps wounding DoT will have. And viceversa. So the answer is C.

 

P.S. Wounding damage is affected by might.

P.P.S. You might also want to check this post about DoTs.

  • Author

Solid, thank you so much.  I don't know why but these little nuances bug me if I don't understand them.

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